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use std::cell::Cell;
use std::collections::btree_map::Entry;
use std::collections::BTreeMap;
use std::f64::consts::PI;
use smallvec::SmallVec;
use xias::Xias;
use crate::appearance::Appearance;
use crate::clock::Clock;
use crate::space::{Position, Vector};
use crate::units::Brightness;
use crate::util::Finite;
use crate::{config, node, SetupEcs};
#[derive(Default, getset::CopyGetters)]
pub struct Sun {
#[getset(get_copy = "pub")]
yaw: f64,
}
impl Sun {
pub fn direction(&self) -> Vector { Vector::new(self.yaw().cos(), self.yaw().sin(), 0.) }
}
#[codegen::system(Schedule)]
fn move_sun(
#[resource] sun: &mut Sun,
#[resource] clock: &Clock,
#[resource] config: &config::Scalar,
#[debug("Time", "Clock")] clock_debug: &codegen::DebugEntry,
#[debug("Time", "Sun")] sun_debug: &codegen::DebugEntry,
) {
sun.yaw += config.sun_speed * clock.delta();
sun.yaw %= PI * 2.;
codegen::update_debug!(clock_debug, "{}", clock.now().since_epoch().value());
codegen::update_debug!(
sun_debug,
"({:.1}, {:.1}, {:.1})",
sun.direction().x,
sun.direction().y,
sun.direction().z,
);
}
pub const MONTH_COUNT: usize = 12;
#[derive(Debug, Default, getset::Getters)]
pub struct LightStats {
#[getset(get = "pub")]
brightness: [Brightness; MONTH_COUNT],
}
#[codegen::system(PostCommand)]
#[write_component(LightStats)]
#[read_component(Position)]
#[read_component(Appearance)]
fn shadow_cast(
world: &mut legion::world::SubWorld,
#[state(true)] first: &mut bool,
#[subscriber] node_additions: impl Iterator<Item = node::AddEvent>,
#[subscriber] node_post_removals: impl Iterator<Item = node::PostRemoveEvent>,
) {
let has_change = node_additions.count() > 0 && node_post_removals.count() > 0;
if !has_change && !*first {
return;
}
*first = false;
#[allow(clippy::indexing_slicing)]
for month in 0..MONTH_COUNT {
use legion::IntoQuery;
let mut query = <(&mut LightStats, &Position, &Appearance)>::query();
struct Marker<'t> {
light: &'t Cell<Brightness>,
min: [Finite; 2],
max: [Finite; 2],
priority: Finite,
}
let mut markers = Vec::new();
for (stats, &position, appearance) in query.iter_mut(world) {
let yaw: f64 = PI * 2. / MONTH_COUNT.small_float::<f64>() * month.small_float::<f64>();
let rot = nalgebra::Rotation3::from_axis_angle(&Vector::z_axis(), -yaw)
.matrix()
.to_homogeneous();
let light = stats.brightness.get_mut(month).expect("month < MONTH_COUNT");
*light = Brightness(0.);
let light: &Cell<Brightness> = Cell::from_mut(light);
for component in appearance.components() {
let trans = component.transform(position);
let (min, max) = component.unit().bb_under(rot * trans);
let priority = Finite::new(max.x);
let marker = Marker {
light,
min: [Finite::new(min.y), Finite::new(min.z)],
max: [Finite::new(max.y), Finite::new(max.z)],
priority,
};
markers.push(marker);
}
}
let cuts: SmallVec<[Vec<Finite>; 2]> = (0_usize..2)
.map(|axis| {
let mut vec: Vec<_> = markers
.iter()
.map(|marker| marker.min[axis])
.chain(markers.iter().map(|marker| marker.max[axis]))
.collect();
vec.sort_unstable();
vec
})
.collect();
let mut grids = BTreeMap::<(usize, usize), usize>::new();
for (marker_index, marker) in markers.iter().enumerate() {
let min_grid_index: SmallVec<[usize; 2]> = (0_usize..2)
.map(|axis| {
cuts[axis].binary_search(&marker.min[axis]).expect("Cut was inserted to Vec")
})
.collect();
let max_grid_index: SmallVec<[usize; 2]> = (0_usize..2)
.map(|axis| {
cuts[axis].binary_search(&marker.max[axis]).expect("Cut was inserted to Vec")
})
.collect();
for i in min_grid_index[0]..max_grid_index[0] {
for j in min_grid_index[1]..max_grid_index[1] {
let key = (i, j);
match grids.entry(key) {
Entry::Vacant(entry) => {
entry.insert(marker_index);
}
Entry::Occupied(mut entry) => {
if markers[*entry.get()].priority < marker.priority {
entry.insert(marker_index);
}
}
}
}
}
}
log::debug!("Split objects into {} grids", grids.len());
for ((i, j), marker_index) in grids {
let len0 = cuts[0][i + 1].value() - cuts[0][i].value();
let len1 = cuts[1][j + 1].value() - cuts[1][j].value();
let area = Brightness(len0 * len1);
let light = markers[marker_index].light;
light.set(light.get() + area);
}
}
}
pub fn setup_ecs(setup: SetupEcs) -> SetupEcs { setup.uses(move_sun_setup).uses(shadow_cast_setup) }