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use crate::context::consts;
use crate::core::texture::*;
use crate::core::*;
pub struct DepthTargetTexture2DArray {
context: Context,
id: crate::context::Texture,
width: u32,
height: u32,
depth: u32,
}
impl DepthTargetTexture2DArray {
pub fn new(
context: &Context,
width: u32,
height: u32,
depth: u32,
wrap_s: Wrapping,
wrap_t: Wrapping,
format: DepthFormat,
) -> ThreeDResult<Self> {
let id = generate(context)?;
set_parameters(
context,
&id,
consts::TEXTURE_2D_ARRAY,
Interpolation::Nearest,
Interpolation::Nearest,
None,
wrap_s,
wrap_t,
None,
);
context.bind_texture(consts::TEXTURE_2D_ARRAY, &id);
context.tex_storage_3d(
consts::TEXTURE_2D_ARRAY,
1,
internal_format_from_depth(format),
width,
height,
depth,
);
Ok(Self {
context: context.clone(),
id,
width,
height,
depth,
})
}
pub fn write<F: FnOnce() -> ThreeDResult<()>>(
&self,
depth_layer: u32,
clear_state: Option<f32>,
render: F,
) -> ThreeDResult<()> {
RenderTargetArray::new_depth(&self.context, &self)?.write(
&[],
depth_layer,
ClearState {
depth: clear_state,
..ClearState::none()
},
render,
)
}
#[deprecated = "Use RenderTarget::copy_from_array or Screen::copy_from_array instead"]
pub fn copy_to<T: TextureDataType>(
&self,
depth_layer: u32,
destination: CopyDestination<T>,
viewport: Viewport,
) -> ThreeDResult<()> {
#[allow(deprecated)]
RenderTargetArray::new_depth_internal(&self.context, &self)?.copy_to(
0,
depth_layer,
destination,
viewport,
WriteMask::DEPTH,
)
}
pub(in crate::core) fn bind_as_depth_target(&self, layer: u32) {
self.context.framebuffer_texture_layer(
consts::DRAW_FRAMEBUFFER,
consts::DEPTH_ATTACHMENT,
&self.id,
0,
layer as u32,
);
}
}
impl TextureArray for DepthTargetTexture2DArray {
fn bind(&self, location: u32) {
bind_at(&self.context, &self.id, consts::TEXTURE_2D_ARRAY, location);
}
fn width(&self) -> u32 {
self.width
}
fn height(&self) -> u32 {
self.height
}
fn depth(&self) -> u32 {
self.depth
}
fn format(&self) -> Format {
Format::R
}
}
impl Drop for DepthTargetTexture2DArray {
fn drop(&mut self) {
self.context.delete_texture(&self.id);
}
}