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///
/// Defines the part of the screen/render target that is rendered to.
///
#[derive(Debug, Copy, Clone, PartialEq)]
pub struct Viewport {
/// The distance in pixels from the left edge of the screen/render target.
pub x: i32,
/// The distance in pixels from the top edge of the screen/render target.
pub y: i32,
/// The width of the viewport.
pub width: u32,
/// The height of the viewport.
pub height: u32,
}
impl Viewport {
///
/// New viewport which starts at origo (x and y are both zero).
///
pub fn new_at_origo(width: u32, height: u32) -> Self {
Self {
x: 0,
y: 0,
width,
height,
}
}
///
/// Returns the aspect ratio of this viewport.
///
pub fn aspect(&self) -> f32 {
self.width as f32 / self.height as f32
}
}