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use std::collections::BTreeMap;
use std::num::NonZeroUsize;
use derive_new::new;
use legion::systems::CommandBuffer;
use legion::world::SubWorld;
use legion::{Entity, EntityStore};
use smallvec::{smallvec, SmallVec};
use typed_builder::TypedBuilder;
use crate::def::feature::Feature;
pub use crate::def::node::NodeId as Id;
use crate::def::{building, CustomizableName};
use crate::space::{Matrix, Position};
use crate::sun::LightStats;
use crate::{
appearance, cargo, def, defense, gas, liquid, population, save, units, vehicle, SetupEcs,
};
codegen::component_depends! {
Id = (
LightStats,
appearance::Appearance,
cargo::StorageList,
cargo::StorageCapacity,
liquid::StorageList,
gas::StorageList,
gas::StorageCapacity,
population::StorageList,
) + ?(
defense::Core,
population::Housing,
vehicle::RailPump,
liquid::Pump,
gas::Pump,
)
}
#[derive(Debug, Clone, new, getset::CopyGetters)]
pub struct Child {
#[getset(get_copy = "pub")]
parent: Entity,
}
#[derive(Debug, new, getset::CopyGetters)]
pub struct AddEvent {
#[getset(get_copy = "pub")]
node: Id,
#[getset(get_copy = "pub")]
entity: Entity,
}
#[derive(Debug, new, getset::CopyGetters)]
pub struct RemoveEvent {
#[getset(get_copy = "pub")]
node: Id,
}
#[derive(Debug, new, getset::CopyGetters)]
pub struct PostRemoveEvent {
#[getset(get_copy = "pub")]
count: NonZeroUsize,
}
#[derive(Default)]
pub struct Index {
index: BTreeMap<Id, Entity>,
}
impl Index {
pub fn get(&self, id: Id) -> Option<Entity> { self.index.get(&id).copied() }
}
#[codegen::system(Command)]
fn delete_nodes(
cmd_buf: &mut legion::systems::CommandBuffer,
#[resource] index: &mut Index,
#[subscriber] removals: impl Iterator<Item = RemoveEvent>,
#[publisher] post_remove_pub: impl FnMut(PostRemoveEvent),
) {
let mut count = 0_usize;
for removal in removals {
let entity = index.index.remove(&removal.node).expect("Removing nonexistent node entity");
cmd_buf.remove(entity);
count += 1;
}
if let Some(count) = NonZeroUsize::new(count) {
post_remove_pub(PostRemoveEvent { count });
}
}
#[derive(TypedBuilder)]
pub struct CreationRequest {
type_id: building::Id,
position: Position,
rotation: Matrix,
}
#[codegen::system(Command)]
fn create_new_node(
entities: &mut CommandBuffer,
#[subscriber] requests: impl Iterator<Item = CreationRequest>,
#[publisher] add_events: impl FnMut(AddEvent),
#[resource(no_init)] def: &save::GameDefinition,
#[resource] index: &mut Index,
) {
for request in requests {
let building = &def[request.type_id];
let id = loop {
let id = Id::new(rand::random());
if !index.index.contains_key(&id) {
break id;
}
};
let arbitrary_liquid_type = def.liquid_recipes().default();
let liquids: SmallVec<_> = building
.storage()
.liquid()
.iter()
.map(|storage| {
entities.push((
liquid::Storage::new(arbitrary_liquid_type),
liquid::NextStorageType::new(arbitrary_liquid_type),
liquid::StorageCapacity::new(storage.capacity()),
liquid::StorageSize::new(units::LiquidVolume(0.)),
liquid::NextStorageSize::new(units::LiquidVolume(0.)),
CustomizableName::Original(storage.name().clone()),
))
})
.collect();
let entity = entities.push((
id,
request.type_id,
CustomizableName::Original(building.name().clone()),
request.position,
appearance::Appearance::new(
building
.shapes()
.iter()
.map(|shape| {
appearance::Component::builder()
.unit(shape.unit())
.matrix(request.rotation * shape.transform())
.texture(shape.texture())
.build()
})
.collect(),
),
units::Portion::full(building.hitpoint()),
LightStats::default(),
cargo::StorageList::new(smallvec![]),
cargo::StorageCapacity::new(building.storage().cargo()),
liquid::StorageList::new(liquids.clone()),
gas::StorageList::new(smallvec![]),
gas::StorageCapacity::new(building.storage().gas()),
));
for liquid in liquids {
entities.add_component(liquid, Child::new(entity));
}
init_features(entities, entity, building.features());
index.index.insert(id, entity);
add_events(AddEvent { node: id, entity })
}
}
#[derive(TypedBuilder)]
pub struct LoadRequest {
save: Box<def::node::Node>,
}
#[codegen::system(Command)]
fn create_saved_node(
entities: &mut CommandBuffer,
#[subscriber] requests: impl Iterator<Item = LoadRequest>,
#[publisher] add_events: impl FnMut(AddEvent),
#[resource(no_init)] def: &save::GameDefinition,
#[resource] index: &mut Index,
) {
for LoadRequest { save } in requests {
let building = &def[save.building()];
let cargo_list = save
.cargo()
.iter()
.map(|entry| {
let entity = entities.push((
cargo::Storage::new(entry.ty()),
cargo::StorageSize::new(entry.size()),
cargo::NextStorageSize::new(entry.size()),
));
(entry.ty(), entity)
})
.collect();
let liquid_storages = building.storage().liquid();
let liquid_list: SmallVec<_> = save
.liquid()
.iter()
.zip(liquid_storages.iter())
.map(|(entry, storage_def)| {
entities.push((
liquid::Storage::new(entry.ty()),
liquid::NextStorageType::new(entry.ty()),
liquid::StorageCapacity::new(storage_def.capacity()),
liquid::StorageSize::new(entry.volume()),
liquid::NextStorageSize::new(entry.volume()),
storage_def.name().clone(),
))
})
.collect();
let gas_list = save
.gas()
.iter()
.map(|entry| {
let entity = entities.push((
gas::Storage::new(entry.ty()),
gas::StorageSize::new(entry.volume()),
gas::NextStorageSize::new(entry.volume()),
));
(entry.ty(), entity)
})
.collect();
let entity = entities.push((
save.id(),
save.building(),
save.name().clone(),
save.position(),
appearance::Appearance::new(
building
.shapes()
.iter()
.map(|shape| {
appearance::Component::builder()
.unit(shape.unit())
.matrix(save.rotation() * shape.transform())
.texture(shape.texture())
.build()
})
.collect(),
),
units::Portion::new(save.hitpoint(), building.hitpoint()),
LightStats::default(),
cargo::StorageList::new(cargo_list),
cargo::StorageCapacity::new(building.storage().cargo()),
liquid::StorageList::new(liquid_list.clone()),
gas::StorageList::new(gas_list),
gas::StorageCapacity::new(building.storage().gas()),
));
for liquid in liquid_list {
entities.add_component(liquid, Child::new(entity));
}
init_features(entities, entity, building.features());
index.index.insert(save.id(), entity);
add_events(AddEvent { node: save.id(), entity })
}
}
fn init_features(entities: &mut CommandBuffer, entity: Entity, features: &[Feature]) {
for feature in features {
match feature {
Feature::Core => entities.add_component(entity, defense::Core),
Feature::ProvidesHousing(housing) => {
entities.add_component(entity, population::Housing::new(housing.storage()))
}
Feature::Reaction(_) => todo!(),
Feature::RailPump(_) => {
}
Feature::LiquidPump(_) => {
}
Feature::GasPump(_) => {
}
Feature::SecureEntry(_) => todo!(),
Feature::SecureExit(_) => todo!(),
}
}
}
#[codegen::system(Visualize)]
#[read_component(Id)]
#[read_component(building::Id)]
#[read_component(CustomizableName)]
#[read_component(Position)]
#[read_component(appearance::Appearance)]
#[read_component(units::Portion<units::Hitpoint>)]
#[read_component(cargo::StorageList)]
#[read_component(gas::StorageList)]
#[read_component(liquid::StorageList)]
fn save_nodes(world: &mut SubWorld, #[subscriber] requests: impl Iterator<Item = save::Request>) {
use legion::IntoQuery;
let mut query = <(
&Id,
&building::Id,
&CustomizableName,
&Position,
&appearance::Appearance,
&units::Portion<units::Hitpoint>,
&cargo::StorageList,
&gas::StorageList,
&liquid::StorageList,
)>::query();
let (query_world, ra_world) = world.split_for_query(&query);
for request in requests {
for (
&id,
&building,
name,
&position,
_appearance,
hitpoint,
cargo_list,
gas_list,
liquid_list,
) in query.iter(&query_world)
{
let cargo = cargo_list
.storages()
.iter()
.map(|&(cargo_ty, storage)| {
let storage = ra_world.entry_ref(storage).expect("Dangling entity reference");
let size = storage
.get_component::<cargo::StorageSize>()
.expect("Malformed entity reference");
def::node::CargoStorageEntry::new(cargo_ty, size.size())
})
.collect();
let gas = gas_list
.storages()
.iter()
.map(|&(gas_ty, storage)| {
let storage = ra_world.entry_ref(storage).expect("Dangling entity reference");
let size = storage
.get_component::<gas::StorageSize>()
.expect("Malformed entity reference");
def::node::GasStorageEntry::new(gas_ty, size.size())
})
.collect();
let liquid = liquid_list
.storages()
.iter()
.map(|&storage| {
let storage = ra_world.entry_ref(storage).expect("Dangling entity reference");
let liquid_ty = storage
.get_component::<liquid::Storage>()
.expect("Malformed entity reference")
.liquid();
let size = storage
.get_component::<liquid::StorageSize>()
.expect("Malformed entity reference");
def::node::LiquidStorageEntry::new(liquid_ty, size.size())
})
.collect();
let node = def::node::Node::builder()
.id(id)
.building(building)
.name(name.clone())
.position(position)
.rotation(Matrix::identity())
.hitpoint(hitpoint.current())
.cargo(cargo)
.gas(gas)
.liquid(liquid)
.build();
{
let mut file = request.file();
file.state_mut().nodes_mut().push(node);
}
}
}
}
pub fn setup_ecs(setup: SetupEcs) -> SetupEcs {
setup
.uses(delete_nodes_setup)
.uses(create_new_node_setup)
.uses(create_saved_node_setup)
.uses(save_nodes_setup)
}