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use crate::core::*;
#[derive(Debug, Copy, Clone)]
pub struct AxisAlignedBoundingBox {
min: Vec3,
max: Vec3,
}
impl AxisAlignedBoundingBox {
pub const EMPTY: Self = Self {
min: vec3(std::f32::INFINITY, std::f32::INFINITY, std::f32::INFINITY),
max: vec3(
std::f32::NEG_INFINITY,
std::f32::NEG_INFINITY,
std::f32::NEG_INFINITY,
),
};
pub const INFINITE: Self = Self {
min: vec3(
std::f32::NEG_INFINITY,
std::f32::NEG_INFINITY,
std::f32::NEG_INFINITY,
),
max: vec3(std::f32::INFINITY, std::f32::INFINITY, std::f32::INFINITY),
};
pub fn new_with_positions(positions: &[f32]) -> Self {
let mut aabb = Self::EMPTY;
aabb.expand(positions);
aabb
}
pub fn new_with_transformed_positions(positions: &[f32], transformation: &Mat4) -> Self {
let mut aabb = Self::EMPTY;
aabb.expand_with_transformation(positions, transformation);
aabb
}
pub fn is_empty(&self) -> bool {
self.max.x == f32::NEG_INFINITY
}
pub fn is_infinite(&self) -> bool {
self.max.x == f32::INFINITY
}
pub fn min(&self) -> Vec3 {
self.min
}
pub fn max(&self) -> Vec3 {
self.max
}
pub fn center(&self) -> Vec3 {
0.5 * self.max + 0.5 * self.min
}
pub fn size(&self) -> Vec3 {
self.max - self.min
}
pub fn expand(&mut self, positions: &[f32]) {
for i in 0..positions.len() {
match i % 3 {
0 => {
self.min.x = f32::min(positions[i], self.min.x);
self.max.x = f32::max(positions[i], self.max.x);
}
1 => {
self.min.y = f32::min(positions[i], self.min.y);
self.max.y = f32::max(positions[i], self.max.y);
}
2 => {
self.min.z = f32::min(positions[i], self.min.z);
self.max.z = f32::max(positions[i], self.max.z);
}
_ => {
unreachable!()
}
};
}
}
pub fn expand_with_transformation(&mut self, positions: &[f32], transformation: &Mat4) {
for i in 0..positions.len() / 3 {
let pos = transformation
* vec4(
positions[i * 3],
positions[i * 3 + 1],
positions[i * 3 + 2],
1.0,
);
self.min.x = f32::min(pos.x, self.min.x);
self.max.x = f32::max(pos.x, self.max.x);
self.min.y = f32::min(pos.y, self.min.y);
self.max.y = f32::max(pos.y, self.max.y);
self.min.z = f32::min(pos.z, self.min.z);
self.max.z = f32::max(pos.z, self.max.z);
}
}
pub fn expand_with_aabb(&mut self, other: &AxisAlignedBoundingBox) {
self.min = vec3(
f32::min(self.min.x, other.min.x),
f32::min(self.min.y, other.min.y),
f32::min(self.min.z, other.min.z),
);
self.max = vec3(
f32::max(self.max.x, other.max.x),
f32::max(self.max.y, other.max.y),
f32::max(self.max.z, other.max.z),
);
}
pub fn transform(&mut self, transformation: &Mat4) {
let aabb = Self::new_with_transformed_positions(
&[
self.min.x, self.min.y, self.min.z, self.max.x, self.min.y, self.min.z, self.min.x,
self.max.y, self.min.z, self.min.x, self.min.y, self.max.z, self.min.x, self.max.y,
self.max.z, self.max.x, self.min.y, self.max.z, self.max.x, self.max.y, self.min.z,
self.max.x, self.max.y, self.max.z,
],
transformation,
);
self.min = aabb.min;
self.max = aabb.max;
}
pub fn distance(&self, position: &Vec3) -> f32 {
let x = (self.min.x - position.x)
.max(position.x - self.max.x)
.max(0.0);
let y = (self.min.y - position.y)
.max(position.y - self.max.y)
.max(0.0);
let z = (self.min.z - position.z)
.max(position.z - self.max.z)
.max(0.0);
let d2 = x * x + y * y + z * z;
if d2 > 0.001 {
d2.sqrt()
} else {
d2
}
}
pub fn distance_max(&self, position: &Vec3) -> f32 {
let x = (position.x - self.min.x)
.abs()
.max((self.max.x - position.x).abs());
let y = (position.y - self.min.y)
.abs()
.max((self.max.y - position.y).abs());
let z = (position.z - self.min.z)
.abs()
.max((self.max.z - position.z).abs());
let d2 = x * x + y * y + z * z;
if d2 > 0.001 {
d2.sqrt()
} else {
d2
}
}
}