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//! The input needed by egui.
use crate::emath::*;
/// What the integrations provides to egui at the start of each frame.
///
/// Set the values that make sense, leave the rest at their `Default::default()`.
///
/// You can check if `egui` is using the inputs using
/// [`crate::Context::wants_pointer_input`] and [`crate::Context::wants_keyboard_input`].
///
/// All coordinates are in points (logical pixels) with origin (0, 0) in the top left corner.
#[derive(Clone, Debug)]
pub struct RawInput {
/// How many points (logical pixels) the user scrolled
pub scroll_delta: Vec2,
/// Zoom scale factor this frame (e.g. from ctrl-scroll or pinch gesture).
/// * `zoom = 1`: no change (default).
/// * `zoom < 1`: pinch together
/// * `zoom > 1`: pinch spread
pub zoom_delta: f32,
#[deprecated = "Use instead: `screen_rect: Some(Rect::from_pos_size(Default::default(), screen_size))`"]
pub screen_size: Vec2,
/// Position and size of the area that egui should use.
/// Usually you would set this to
///
/// `Some(Rect::from_pos_size(Default::default(), screen_size))`.
///
/// but you could also constrain egui to some smaller portion of your window if you like.
///
/// `None` will be treated as "same as last frame", with the default being a very big area.
pub screen_rect: Option<Rect>,
/// Also known as device pixel ratio, > 1 for high resolution screens.
/// If text looks blurry you probably forgot to set this.
/// Set this the first frame, whenever it changes, or just on every frame.
pub pixels_per_point: Option<f32>,
/// Monotonically increasing time, in seconds. Relative to whatever. Used for animations.
/// If `None` is provided, egui will assume a time delta of `predicted_dt` (default 1/60 seconds).
pub time: Option<f64>,
/// Should be set to the expected time between frames when painting at vsync speeds.
/// The default for this is 1/60.
/// Can safely be left at its default value.
pub predicted_dt: f32,
/// Which modifier keys are down at the start of the frame?
pub modifiers: Modifiers,
/// In-order events received this frame.
///
/// There is currently no way to know if egui handles a particular event,
/// but you can check if egui is using the keyboard with [`crate::Context::wants_keyboard_input`]
/// and/or the pointer (mouse/touch) with [`crate::Context::is_using_pointer`].
pub events: Vec<Event>,
}
impl Default for RawInput {
fn default() -> Self {
#![allow(deprecated)] // for screen_size
Self {
scroll_delta: Vec2::ZERO,
zoom_delta: 1.0,
screen_size: Default::default(),
screen_rect: None,
pixels_per_point: None,
time: None,
predicted_dt: 1.0 / 60.0,
modifiers: Modifiers::default(),
events: vec![],
}
}
}
impl RawInput {
/// Helper: move volatile (deltas and events), clone the rest
pub fn take(&mut self) -> RawInput {
#![allow(deprecated)] // for screen_size
let zoom = self.zoom_delta;
self.zoom_delta = 1.0;
RawInput {
scroll_delta: std::mem::take(&mut self.scroll_delta),
zoom_delta: zoom,
screen_size: self.screen_size,
screen_rect: self.screen_rect.take(),
pixels_per_point: self.pixels_per_point.take(),
time: self.time.take(),
predicted_dt: self.predicted_dt,
modifiers: self.modifiers,
events: std::mem::take(&mut self.events),
}
}
}
/// An input event generated by the integration.
///
/// This only covers events that egui cares about.
#[derive(Clone, Debug, PartialEq)]
pub enum Event {
/// The integration detected a "copy" event (e.g. Cmd+C).
Copy,
/// The integration detected a "cut" event (e.g. Cmd+X).
Cut,
/// Text input, e.g. via keyboard or paste action.
///
/// When the user presses enter/return, do not send a `Text` (just [`Key::Enter`]).
Text(String),
Key {
key: Key,
pressed: bool,
modifiers: Modifiers,
},
PointerMoved(Pos2),
PointerButton {
pos: Pos2,
button: PointerButton,
pressed: bool,
/// The state of the modifier keys at the time of the event
modifiers: Modifiers,
},
/// The mouse left the screen, or the last/primary touch input disappeared.
///
/// This means there is no longer a cursor on the screen for hovering etc.
///
/// On touch-up first send `PointerButton{pressed: false, …}` followed by `PointerLeft`.
PointerGone,
/// IME composition start.
CompositionStart,
/// A new IME candidate is being suggested.
CompositionUpdate(String),
/// IME composition ended with this final result.
CompositionEnd(String),
Touch {
/// Hashed device identifier (if available; may be zero).
/// Can be used to separate touches from different devices.
device_id: TouchDeviceId,
/// Unique identifier of a finger/pen. Value is stable from touch down
/// to lift-up
id: TouchId,
phase: TouchPhase,
/// Position of the touch (or where the touch was last detected)
pos: Pos2,
/// Describes how hard the touch device was pressed. May always be `0` if the platform does
/// not support pressure sensitivity.
/// The value is in the range from 0.0 (no pressure) to 1.0 (maximum pressure).
force: f32,
},
}
/// Mouse button (or similar for touch input)
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub enum PointerButton {
/// The primary mouse button is usually the left one.
Primary = 0,
/// The secondary mouse button is usually the right one,
/// and most often used for context menus or other optional things.
Secondary = 1,
/// The tertiary mouse button is usually the middle mouse button (e.g. clicking the scroll wheel).
Middle = 2,
}
/// Number of pointer buttons supported by egui, i.e. the number of possible states of [`PointerButton`].
pub const NUM_POINTER_BUTTONS: usize = 3;
/// State of the modifier keys. These must be fed to egui.
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
pub struct Modifiers {
/// Either of the alt keys are down (option ⌥ on Mac).
pub alt: bool,
/// Either of the control keys are down.
/// When checking for keyboard shortcuts, consider using [`Self::command`] instead.
pub ctrl: bool,
/// Either of the shift keys are down.
pub shift: bool,
/// The Mac ⌘ Command key. Should always be set to `false` on other platforms.
pub mac_cmd: bool,
/// On Windows and Linux, set this to the same value as `ctrl`.
/// On Mac, this should be set whenever one of the ⌘ Command keys are down (same as `mac_cmd`).
/// This is so that egui can, for instance, select all text by checking for `command + A`
/// and it will work on both Mac and Windows.
pub command: bool,
}
impl Modifiers {
#[inline(always)]
pub fn is_none(&self) -> bool {
self == &Self::default()
}
#[inline(always)]
pub fn any(&self) -> bool {
!self.is_none()
}
#[inline(always)]
pub fn shift_only(&self) -> bool {
self.shift && !(self.alt || self.command)
}
}
/// Keyboard keys.
///
/// Includes all keys egui is interested in (such as `Home` and `End`)
/// plus a few that are useful for detecting keyboard shortcuts.
///
/// Many keys are omitted because they are not always physical keys (depending on keyboard language), e.g. `;` and `§`,
/// and are therefor unsuitable as keyboard shortcuts if you want your app to be portable.
#[derive(Clone, Copy, Debug, Eq, Ord, PartialEq, PartialOrd, Hash)]
#[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))]
pub enum Key {
ArrowDown,
ArrowLeft,
ArrowRight,
ArrowUp,
Escape,
Tab,
Backspace,
Enter,
Space,
Insert,
Delete,
Home,
End,
PageUp,
PageDown,
/// Either from the main row or from the numpad.
Num0,
/// Either from the main row or from the numpad.
Num1,
/// Either from the main row or from the numpad.
Num2,
/// Either from the main row or from the numpad.
Num3,
/// Either from the main row or from the numpad.
Num4,
/// Either from the main row or from the numpad.
Num5,
/// Either from the main row or from the numpad.
Num6,
/// Either from the main row or from the numpad.
Num7,
/// Either from the main row or from the numpad.
Num8,
/// Either from the main row or from the numpad.
Num9,
A, // Used for cmd+A (select All)
B,
C,
D,
E,
F,
G,
H,
I,
J,
K, // Used for ctrl+K (delete text after cursor)
L,
M,
N,
O,
P,
Q,
R,
S,
T,
U, // Used for ctrl+U (delete text before cursor)
V,
W, // Used for ctrl+W (delete previous word)
X,
Y,
Z, // Used for cmd+Z (undo)
}
impl RawInput {
pub fn ui(&self, ui: &mut crate::Ui) {
#![allow(deprecated)] // for screen_size
let Self {
scroll_delta,
zoom_delta,
screen_size: _,
screen_rect,
pixels_per_point,
time,
predicted_dt,
modifiers,
events,
} = self;
ui.label(format!("scroll_delta: {:?} points", scroll_delta));
ui.label(format!("zoom_delta: {:.3?} x", zoom_delta));
ui.label(format!("screen_rect: {:?} points", screen_rect));
ui.label(format!("pixels_per_point: {:?}", pixels_per_point))
.on_hover_text(
"Also called HDPI factor.\nNumber of physical pixels per each logical pixel.",
);
if let Some(time) = time {
ui.label(format!("time: {:.3} s", time));
} else {
ui.label("time: None");
}
ui.label(format!("predicted_dt: {:.1} ms", 1e3 * predicted_dt));
ui.label(format!("modifiers: {:#?}", modifiers));
ui.label(format!("events: {:?}", events))
.on_hover_text("key presses etc");
}
}
/// this is a `u64` as values of this kind can always be obtained by hashing
#[derive(Clone, Copy, Debug, Eq, PartialEq, PartialOrd, Ord)]
pub struct TouchDeviceId(pub u64);
/// Unique identification of a touch occurrence (finger or pen or ...).
/// A Touch ID is valid until the finger is lifted.
/// A new ID is used for the next touch.
#[derive(Clone, Copy, Debug, Eq, PartialEq, PartialOrd, Ord)]
pub struct TouchId(pub u64);
/// In what phase a touch event is in.
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub enum TouchPhase {
/// User just placed a touch point on the touch surface
Start,
/// User moves a touch point along the surface. This event is also sent when
/// any attributes (position, force, ...) of the touch point change.
Move,
/// User lifted the finger or pen from the surface, or slid off the edge of
/// the surface
End,
/// Touch operation has been disrupted by something (various reasons are possible,
/// maybe a pop-up alert or any other kind of interruption which may not have
/// been intended by the user)
Cancel,
}
impl From<u64> for TouchId {
fn from(id: u64) -> Self {
Self(id)
}
}
impl From<i32> for TouchId {
fn from(id: i32) -> Self {
Self(id as u64)
}
}
impl From<u32> for TouchId {
fn from(id: u32) -> Self {
Self(id as u64)
}
}