1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
use crate::core::*;
use crate::renderer::*;
#[derive(Clone, Default)]
pub struct PositionMaterial {
pub render_states: RenderStates,
}
impl Material for PositionMaterial {
fn fragment_shader_source(&self, _use_vertex_colors: bool, _lights: &Lights) -> String {
include_str!("shaders/position_material.frag").to_string()
}
fn use_uniforms(
&self,
_program: &Program,
_camera: &Camera,
_lights: &Lights,
) -> ThreeDResult<()> {
Ok(())
}
fn render_states(&self) -> RenderStates {
self.render_states
}
fn is_transparent(&self) -> bool {
false
}
}