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use crate::core::*;
pub struct Skybox<T: TextureCube> {
program: Program,
vertex_buffer: VertexBuffer,
texture: T,
}
impl<T: TextureDataType> Skybox<TextureCubeMap<T>> {
pub fn new(
context: &Context,
cpu_texture: &CPUTextureCube<T>,
) -> ThreeDResult<Skybox<TextureCubeMap<T>>> {
let texture = TextureCubeMap::new(&context, cpu_texture)?;
Self::new_with_texture(context, texture)
}
pub fn new_from_equirectangular(
context: &Context,
cpu_texture: &CPUTexture<T>,
) -> ThreeDResult<Skybox<TextureCubeMap<T>>> {
let texture = TextureCubeMap::new_from_equirectangular(context, cpu_texture)?;
Self::new_with_texture(context, texture)
}
}
impl<T: TextureCube> Skybox<T> {
pub fn new_with_texture(context: &Context, texture: T) -> ThreeDResult<Skybox<T>> {
let program = Program::from_source(
context,
include_str!("shaders/skybox.vert"),
&format!(
"{}{}",
include_str!("../../core/shared.frag"),
include_str!("shaders/skybox.frag")
),
)?;
let vertex_buffer = VertexBuffer::new_with_static(context, &CPUMesh::cube().positions)?;
Ok(Skybox {
program,
vertex_buffer,
texture,
})
}
pub fn texture(&self) -> &impl TextureCube {
&self.texture
}
pub fn render(&self, camera: &Camera) -> ThreeDResult<()> {
let render_states = RenderStates {
depth_test: DepthTest::LessOrEqual,
cull: Cull::Front,
..Default::default()
};
self.program
.use_uniform_int("isHDR", if self.texture.is_hdr() { &1 } else { &0 })?;
self.program.use_texture_cube("texture0", &self.texture)?;
self.program
.use_uniform_block("Camera", camera.uniform_buffer());
self.program
.use_attribute_vec3("position", &self.vertex_buffer)?;
self.program
.draw_arrays(render_states, camera.viewport(), 36);
Ok(())
}
}