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pub use crate::core::{AxisAlignedBoundingBox, CPUMesh, Indices};
mod model;
#[doc(inline)]
pub use model::*;
mod instanced_model;
#[doc(inline)]
pub use instanced_model::*;
mod line;
#[doc(inline)]
pub use line::*;
mod rectangle;
#[doc(inline)]
pub use rectangle::*;
mod circle;
#[doc(inline)]
pub use circle::*;
mod skybox;
#[doc(inline)]
pub use skybox::*;
mod imposters;
#[doc(inline)]
pub use imposters::*;
mod axes;
#[doc(inline)]
pub use axes::*;
mod bounding_box;
#[doc(inline)]
pub use bounding_box::*;
mod particles;
#[doc(inline)]
pub use particles::*;
use crate::core::*;
use crate::renderer::*;
pub trait Object: Geometry {
fn render(&self, camera: &Camera, lights: &Lights) -> ThreeDResult<()>;
fn is_transparent(&self) -> bool;
}
impl<T: Object + ?Sized> Object for &T {
fn render(&self, camera: &Camera, lights: &Lights) -> ThreeDResult<()> {
(*self).render(camera, lights)
}
fn is_transparent(&self) -> bool {
(*self).is_transparent()
}
}
impl<T: Object + ?Sized> Object for &mut T {
fn render(&self, camera: &Camera, lights: &Lights) -> ThreeDResult<()> {
(**self).render(camera, lights)
}
fn is_transparent(&self) -> bool {
(**self).is_transparent()
}
}
pub trait Geometry: Shadable {
fn aabb(&self) -> AxisAlignedBoundingBox;
fn transformation(&self) -> Mat4;
}
impl<T: Geometry + ?Sized> Geometry for &T {
fn aabb(&self) -> AxisAlignedBoundingBox {
(*self).aabb()
}
fn transformation(&self) -> Mat4 {
(*self).transformation()
}
}
impl<T: Geometry + ?Sized> Geometry for &mut T {
fn aabb(&self) -> AxisAlignedBoundingBox {
(**self).aabb()
}
fn transformation(&self) -> Mat4 {
(**self).transformation()
}
}
pub trait GeometryMut: Geometry {
fn set_transformation(&mut self, transformation: Mat4);
}
impl<T: GeometryMut + ?Sized> GeometryMut for &mut T {
fn set_transformation(&mut self, transformation: Mat4) {
(*self).set_transformation(transformation);
}
}
pub trait Shadable {
fn render_with_material(
&self,
material: &dyn Material,
camera: &Camera,
lights: &Lights,
) -> ThreeDResult<()>;
#[deprecated = "use render_with_material instead"]
fn render_forward(
&self,
material: &dyn Material,
camera: &Camera,
lights: &Lights,
) -> ThreeDResult<()>;
#[deprecated]
fn render_deferred(
&self,
material: &DeferredPhysicalMaterial,
camera: &Camera,
viewport: Viewport,
) -> ThreeDResult<()>;
}
#[allow(deprecated)]
impl<T: Shadable + ?Sized> Shadable for &T {
fn render_with_material(
&self,
material: &dyn Material,
camera: &Camera,
lights: &Lights,
) -> ThreeDResult<()> {
(*self).render_with_material(material, camera, lights)
}
fn render_forward(
&self,
material: &dyn Material,
camera: &Camera,
lights: &Lights,
) -> ThreeDResult<()> {
(*self).render_forward(material, camera, lights)
}
fn render_deferred(
&self,
material: &DeferredPhysicalMaterial,
camera: &Camera,
viewport: Viewport,
) -> ThreeDResult<()> {
(*self).render_deferred(material, camera, viewport)
}
}
#[allow(deprecated)]
impl<T: Shadable + ?Sized> Shadable for &mut T {
fn render_with_material(
&self,
material: &dyn Material,
camera: &Camera,
lights: &Lights,
) -> ThreeDResult<()> {
(**self).render_with_material(material, camera, lights)
}
fn render_forward(
&self,
material: &dyn Material,
camera: &Camera,
lights: &Lights,
) -> ThreeDResult<()> {
(**self).render_forward(material, camera, lights)
}
fn render_deferred(
&self,
material: &DeferredPhysicalMaterial,
camera: &Camera,
viewport: Viewport,
) -> ThreeDResult<()> {
(**self).render_deferred(material, camera, viewport)
}
}
pub trait Shadable2D {
fn render_with_material(&self, material: &dyn Material, viewport: Viewport)
-> ThreeDResult<()>;
#[deprecated = "use render_with_material instead"]
fn render_forward(&self, material: &dyn Material, viewport: Viewport) -> ThreeDResult<()>;
}
#[allow(deprecated)]
impl<T: Shadable2D + ?Sized> Shadable2D for &T {
fn render_with_material(
&self,
material: &dyn Material,
viewport: Viewport,
) -> ThreeDResult<()> {
(*self).render_with_material(material, viewport)
}
fn render_forward(&self, material: &dyn Material, viewport: Viewport) -> ThreeDResult<()> {
(*self).render_forward(material, viewport)
}
}
#[allow(deprecated)]
impl<T: Shadable2D + ?Sized> Shadable2D for &mut T {
fn render_with_material(
&self,
material: &dyn Material,
viewport: Viewport,
) -> ThreeDResult<()> {
(**self).render_with_material(material, viewport)
}
fn render_forward(&self, material: &dyn Material, viewport: Viewport) -> ThreeDResult<()> {
(**self).render_forward(material, viewport)
}
}
pub trait Object2D: Shadable2D {
fn render(&self, viewport: Viewport) -> ThreeDResult<()>;
fn is_transparent(&self) -> bool;
}
impl<T: Object2D + ?Sized> Object2D for &T {
fn render(&self, viewport: Viewport) -> ThreeDResult<()> {
(*self).render(viewport)
}
fn is_transparent(&self) -> bool {
(*self).is_transparent()
}
}
impl<T: Object2D + ?Sized> Object2D for &mut T {
fn render(&self, viewport: Viewport) -> ThreeDResult<()> {
(**self).render(viewport)
}
fn is_transparent(&self) -> bool {
(**self).is_transparent()
}
}