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use crate::renderer::*;
use crate::window::*;
pub struct FirstPersonControl {
control: CameraControl,
}
impl FirstPersonControl {
pub fn new(speed: f32) -> Self {
Self {
control: CameraControl {
left_drag_horizontal: CameraAction::Yaw {
speed: std::f32::consts::PI / 1800.0,
},
scroll_vertical: CameraAction::Forward { speed },
..Default::default()
},
}
}
pub fn handle_events(
&mut self,
camera: &mut Camera,
events: &mut [Event],
) -> ThreeDResult<bool> {
self.control.handle_events(camera, events)
}
}