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use crate::core::*;
pub struct ImageCubeEffect {
program: Program,
positions: VertexBuffer,
}
impl ImageCubeEffect {
pub fn new(context: &Context, fragment_shader_source: &str) -> ThreeDResult<Self> {
let program = Program::from_source(
context,
"uniform mat4 viewProjection;
in vec3 position;
out vec3 pos;
void main()
{
pos = position;
gl_Position = viewProjection * vec4(position, 1.0);
}",
fragment_shader_source,
)?;
let positions = VertexBuffer::new_with_static(context, &CPUMesh::cube().positions)?;
Ok(Self { program, positions })
}
pub fn render(
&self,
side: CubeMapSide,
render_states: RenderStates,
viewport: Viewport,
) -> ThreeDResult<()> {
let projection = perspective(degrees(90.0), viewport.aspect(), 0.1, 10.0);
self.program
.use_uniform_mat4("viewProjection", &(projection * side.view()))?;
self.program
.use_attribute_vec3("position", &self.positions)?;
self.program.draw_arrays(render_states, viewport, 36);
Ok(())
}
}
impl std::ops::Deref for ImageCubeEffect {
type Target = Program;
fn deref(&self) -> &Self::Target {
&self.program
}
}