Struct three_d::core::texture::Texture2D[][src]

pub struct Texture2D<T: TextureDataType> { /* fields omitted */ }
Expand description

A 2D texture, basically an image that is transferred to the GPU.

Implementations

Construcs a new texture with the given data.

Constructs a new empty 2D texture.

Fills this texture with the given data.

Errors

Return an error if the length of the data array is smaller or bigger than the necessary number of bytes to fill the entire texture.

Renders whatever rendered in the render closure into the texture. Before writing, the texture is cleared based on the given clear state.

Note: DepthTest is disabled if not also writing to a depth texture. Use a RenderTarget to write to both color and depth.

👎 Deprecated:

Use RenderTarget::copy_from or Screen::copy_from instead

Copies the content of the color texture to the specified destination at the given viewport. Will only copy the channels specified by the write mask.

Errors

Will return an error if the destination is a depth texture.

Returns the color values of the pixels in this color texture inside the given viewport.

Note: Only works for the RGBA format.

Errors

Will return an error if the color texture is not RGBA format.

Trait Implementations

Executes the destructor for this type. Read more

Binds this texture to the current shader program.

The width of this texture.

The height of this texture.

The format of this texture.

Whether this texture contain pixels with alpha value less than maximum.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more

Instruments this type with the current Span, returning an Instrumented wrapper. Read more

Performs the conversion.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more

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