Struct three_d::core::render_target::RenderTarget [−][src]
pub struct RenderTarget<'a, 'b, T: TextureDataType> { /* fields omitted */ }
Expand description
Adds additional functionality to write to and copy from both a ColorTargetTexture2D and a DepthTargetTexture2D at the same time. It purely adds functionality, so it can be created each time it is needed, the data is saved in the textures.
Implementations
pub fn new_depth(
context: &Context,
depth_texture: &'b mut DepthTargetTexture2D
) -> ThreeDResult<Self>
pub fn new_depth(
context: &Context,
depth_texture: &'b mut DepthTargetTexture2D
) -> ThreeDResult<Self>
Constructs a new render target that enables rendering into the given DepthTargetTexture2D.
pub fn new(
context: &Context,
color_texture: &'a mut Texture2D<T>,
depth_texture: &'b mut DepthTargetTexture2D
) -> ThreeDResult<Self>
pub fn new(
context: &Context,
color_texture: &'a mut Texture2D<T>,
depth_texture: &'b mut DepthTargetTexture2D
) -> ThreeDResult<Self>
Constructs a new render target that enables rendering into the given ColorTargetTexture2D and DepthTargetTexture2D textures.
pub fn new_color(
context: &Context,
color_texture: &'a mut Texture2D<T>
) -> ThreeDResult<Self>
pub fn new_color(
context: &Context,
color_texture: &'a mut Texture2D<T>
) -> ThreeDResult<Self>
Constructs a new render target that enables rendering into the given ColorTargetTexture2D.
pub fn write(
&self,
clear_state: ClearState,
render: impl FnOnce() -> ThreeDResult<()>
) -> ThreeDResult<()>
pub fn write(
&self,
clear_state: ClearState,
render: impl FnOnce() -> ThreeDResult<()>
) -> ThreeDResult<()>
Renders whatever rendered in the render
closure into the textures defined at construction.
Before writing, the textures are cleared based on the given clear state.
pub fn copy_from<U: TextureDataType>(
&self,
color_texture: Option<&Texture2D<U>>,
depth_texture: Option<&DepthTargetTexture2D>,
viewport: Viewport,
write_mask: WriteMask
) -> ThreeDResult<()>
pub fn copy_from<U: TextureDataType>(
&self,
color_texture: Option<&Texture2D<U>>,
depth_texture: Option<&DepthTargetTexture2D>,
viewport: Viewport,
write_mask: WriteMask
) -> ThreeDResult<()>
Copies the content of the color and depth texture to the specified viewport of this render target. Only copies the channels given by the write mask.
pub fn copy_from_array<U: TextureDataType>(
&self,
color_texture: Option<(&Texture2DArray<U>, u32)>,
depth_texture: Option<(&DepthTargetTexture2DArray, u32)>,
viewport: Viewport,
write_mask: WriteMask
) -> ThreeDResult<()>
pub fn copy_from_array<U: TextureDataType>(
&self,
color_texture: Option<(&Texture2DArray<U>, u32)>,
depth_texture: Option<(&DepthTargetTexture2DArray, u32)>,
viewport: Viewport,
write_mask: WriteMask
) -> ThreeDResult<()>
Copies the content of the given layers of the color and depth array textures to the specified viewport of this render target. Only copies the channels given by the write mask.
pub fn copy_to(
&self,
destination: CopyDestination<'_, '_, '_, '_, T>,
viewport: Viewport,
write_mask: WriteMask
) -> ThreeDResult<()>
👎 Deprecated: Use RenderTarget::copy_from or Screen::copy_from instead
pub fn copy_to(
&self,
destination: CopyDestination<'_, '_, '_, '_, T>,
viewport: Viewport,
write_mask: WriteMask
) -> ThreeDResult<()>
Use RenderTarget::copy_from or Screen::copy_from instead
Copies the content of the color and depth textures in this render target to the specified viewport of the specified destination. Only copies the channels given by the write mask.
Trait Implementations
Auto Trait Implementations
impl<'a, 'b, T> !RefUnwindSafe for RenderTarget<'a, 'b, T>
impl<'a, 'b, T> !Send for RenderTarget<'a, 'b, T>
impl<'a, 'b, T> !Sync for RenderTarget<'a, 'b, T>
impl<'a, 'b, T> Unpin for RenderTarget<'a, 'b, T>
impl<'a, 'b, T> !UnwindSafe for RenderTarget<'a, 'b, T>
Blanket Implementations
Mutably borrows from an owned value. Read more
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more