Struct three_d::core::render_target::RenderTarget[][src]

pub struct RenderTarget<'a, 'b, T: TextureDataType> { /* fields omitted */ }
Expand description

Adds additional functionality to write to and copy from both a ColorTargetTexture2D and a DepthTargetTexture2D at the same time. It purely adds functionality, so it can be created each time it is needed, the data is saved in the textures.

Implementations

Constructs a new render target that enables rendering into the given DepthTargetTexture2D.

Constructs a new render target that enables rendering into the given ColorTargetTexture2D and DepthTargetTexture2D textures.

Constructs a new render target that enables rendering into the given ColorTargetTexture2D.

Renders whatever rendered in the render closure into the textures defined at construction. Before writing, the textures are cleared based on the given clear state.

Copies the content of the color and depth texture to the specified viewport of this render target. Only copies the channels given by the write mask.

Copies the content of the given layers of the color and depth array textures to the specified viewport of this render target. Only copies the channels given by the write mask.

👎 Deprecated:

Use RenderTarget::copy_from or Screen::copy_from instead

Copies the content of the color and depth textures in this render target to the specified viewport of the specified destination. Only copies the channels given by the write mask.

Trait Implementations

Executes the destructor for this type. Read more

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