Struct three_d::core::texture::DepthTargetTexture2D[][src]

pub struct DepthTargetTexture2D { /* fields omitted */ }
Expand description

A 2D depth texture that can be rendered into and read from. See also RenderTarget.

Implementations

Constructs a new 2D depth target texture.

Write the depth of whatever rendered in the render closure into the texture. Before writing, the texture is cleared based on the given clear state.

👎 Deprecated:

Use RenderTarget::copy_from or Screen::copy_from instead

Copies the content of the depth texture to the specified destination at the given viewport.

Errors

Will return an error if the destination is a color texture.

Trait Implementations

Executes the destructor for this type. Read more

Binds this texture to the current shader program.

The width of this texture.

The height of this texture.

The format of this texture.

Whether this texture contain pixels with alpha value less than maximum.

Auto Trait Implementations

Blanket Implementations

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Mutably borrows from an owned value. Read more

Performs the conversion.

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Performs the conversion.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

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The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

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