Trait three_d::core::texture::TextureCube[][src]

pub trait TextureCube {
    fn bind(&self, location: u32);
fn width(&self) -> u32;
fn height(&self) -> u32;
fn format(&self) -> Format;
fn is_hdr(&self) -> bool; }
Expand description

A texture cube that can be sampled in a fragment shader (see use_texture_cube).

Required methods

Binds this texture cube to the current shader program.

The width of one of the sides of this texture.

The height of one of the sides of this texture.

The format of this texture.

Whether or not this texture contain hdr information.

Implementations on Foreign Types

Implementors