Trait three_d::core::texture::TextureCube [−][src]
pub trait TextureCube {
fn bind(&self, location: u32);
fn width(&self) -> u32;
fn height(&self) -> u32;
fn format(&self) -> Format;
fn is_hdr(&self) -> bool;
}
Expand description
A texture cube that can be sampled in a fragment shader (see use_texture_cube).