Struct three_d::core::texture::DepthTargetTextureCubeMap[][src]

pub struct DepthTargetTextureCubeMap { /* fields omitted */ }
Expand description

A depth texture cube map that can be rendered into and read from. See also RenderTargetCubeMap.

Implementations

Creates a new depth target texture cube map.

Writes the depth of whatever rendered in the render closure into the depth texture at the cube map side given by the input parameter side. Before writing, the texture side is cleared based on the given clear state.

Trait Implementations

Executes the destructor for this type. Read more

Binds this texture cube to the current shader program.

The width of one of the sides of this texture.

The height of one of the sides of this texture.

The format of this texture.

Whether or not this texture contain hdr information.

Auto Trait Implementations

Blanket Implementations

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Mutably borrows from an owned value. Read more

Performs the conversion.

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Performs the conversion.

The alignment of pointer.

The type for initializers.

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The type returned in the event of a conversion error.

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The type returned in the event of a conversion error.

Performs the conversion.

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