Struct three_d::core::render_target::RenderTargetCubeMap[][src]

pub struct RenderTargetCubeMap<'a, 'b, T: TextureDataType> { /* fields omitted */ }
Expand description

Adds additional functionality to write to a TextureCubeMap and a DepthTargetTextureCubeMap at the same time. It purely adds functionality, so it can be created each time it is needed, the data is saved in the textures.

Implementations

Constructs a new render target cube map that enables rendering into the given DepthTargetTextureCubeMap.

Constructs a new render target cube map that enables rendering into the given TextureCubeMap and DepthTargetTextureCubeMap textures.

Constructs a new render target cube map that enables rendering into the given TextureCubeMap.

Renders whatever rendered in the render closure into the textures at the given side of the cube map render target. Before writing, the textures are cleared based on the given clear state.

Renders whatever rendered in the render closure into the textures at the given side and at the given mip level of the cube map render target. Before writing, the textures are cleared based on the given clear state.

Trait Implementations

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