Struct three_d::core::render_target::ClearState[][src]

pub struct ClearState {
    pub red: Option<f32>,
    pub green: Option<f32>,
    pub blue: Option<f32>,
    pub alpha: Option<f32>,
    pub depth: Option<f32>,
}
Expand description

Defines which channels (red, green, blue, alpha and depth) to clear when starting to write to a RenderTarget or the Screen. If None then the channel is not cleared and if Some(value) the channel is cleared to that value (the value must be between 0 and 1).

Fields

red: Option<f32>

Defines the clear value for the red channel.

green: Option<f32>

Defines the clear value for the green channel.

blue: Option<f32>

Defines the clear value for the blue channel.

alpha: Option<f32>

Defines the clear value for the alpha channel.

depth: Option<f32>

Defines the clear value for the depth channel. A value of 1 means a depth value equal to the far plane and 0 means a depth value equal to the near plane.

Implementations

Nothing will be cleared.

The depth will be cleared to the given value.

The color channels (red, green, blue and alpha) will be cleared to the given values.

Both the color channels (red, green, blue and alpha) and depth will be cleared to the given values.

Trait Implementations

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