Struct three_d::core::render_target::Screen[][src]

pub struct Screen {}
Expand description

The screen render target which is essential to get something on the screen (see the write function).

Implementations

Call this function and make a render call (for example one of the draw functions on Program) in the render closure to render something to the screen. Before writing, the screen is cleared based on the given clear state.

Returns the RGBA color values from the screen as a list of bytes (one byte for each color channel).

Returns the depth values from the screen as a list of 32-bit floats. Only available on desktop.

Copies the content of the color and depth texture to the specified viewport of this render target. Only copies the channels given by the write mask.

Copies the content of the given layers of the color and depth array textures to the specified viewport of this render target. Only copies the channels given by the write mask.

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