Struct three_d::core::Context[][src]

pub struct Context { /* fields omitted */ }
Expand description

Contains information about the graphics context to use for rendering and other “global” variables.

Implementations

Creates a new context from a OpenGL/WebGL context.

Compiles a Program with the given vertex and fragment shader source and stores it for later use. If it has already been created, then it is just returned.

Compiles an ImageEffect with the given fragment shader source and stores it for later use. If it has already been created, then it is just returned.

Returns a camera for viewing 2D content.

Creates a new headless graphics context (a graphics context that is not associated with any window).

Methods from Deref<Target = GLContext>

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

The resulting type after dereferencing.

Dereferences the value.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more

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Performs the conversion.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

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Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

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