Struct three_d::core::render_target::RenderTargetArray[][src]

pub struct RenderTargetArray<'a, 'b, T: TextureDataType> { /* fields omitted */ }
Expand description

Adds additional functionality to write to and copy from both a Texture2DArrayand a DepthTargetTexture2DArray at the same time. It purely adds functionality, so it can be created each time it is needed, the data is saved in the textures.

Implementations

Constructs a new render target that enables rendering into the given DepthTargetTexture2DArray.

Constructs a new render target array that enables rendering into the given Texture2DArray and DepthTargetTexture2DArray array textures.

Constructs a new render target array that enables rendering into the given Texture2DArray.

Renders whatever rendered in the render closure into the textures defined at construction and defined by the input parameters color_layers and depth_layer. Output at location i defined in the fragment shader is written to the color texture layer at the ith index in color_layers. The depth is written to the depth texture defined by depth_layer. Before writing, the textures are cleared based on the given clear state.

👎 Deprecated:

Use RenderTarget::copy_from_array or Screen::copy_from_array instead

Copies the content of the specified color and depth layers in this render target to the given viewport of the given destination. Only copies the channels specified by the write mask.

Trait Implementations

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