Trait three_d::core::texture::TextureArray [−][src]
pub trait TextureArray {
fn bind(&self, location: u32);
fn width(&self) -> u32;
fn height(&self) -> u32;
fn depth(&self) -> u32;
fn format(&self) -> Format;
}
Expand description
A texture array that can be sampled in a fragment shader (see use_texture_array).