Struct three_d::renderer::light::Environment [−][src]
pub struct Environment {
pub irradiance_map: TextureCubeMap<f16>,
pub prefilter_map: TextureCubeMap<f16>,
pub brdf_map: Texture2D<f16>,
}
Expand description
Precalculations of light shining from an environment map (known as image based lighting - IBL). This allows for real-time rendering of ambient light from the environment (see AmbientLight).
Fields
irradiance_map: TextureCubeMap<f16>
prefilter_map: TextureCubeMap<f16>
brdf_map: Texture2D<f16>
Implementations
Computes the maps needed for physically based rendering with lighting from an environment from the given environment map.
Auto Trait Implementations
impl !RefUnwindSafe for Environment
impl !Send for Environment
impl !Sync for Environment
impl Unpin for Environment
impl !UnwindSafe for Environment
Blanket Implementations
Mutably borrows from an owned value. Read more
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Attaches the current default Subscriber
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