Struct three_d::renderer::light::Environment[][src]

pub struct Environment {
    pub irradiance_map: TextureCubeMap<f16>,
    pub prefilter_map: TextureCubeMap<f16>,
    pub brdf_map: Texture2D<f16>,
}
Expand description

Precalculations of light shining from an environment map (known as image based lighting - IBL). This allows for real-time rendering of ambient light from the environment (see AmbientLight).

Fields

irradiance_map: TextureCubeMap<f16>prefilter_map: TextureCubeMap<f16>brdf_map: Texture2D<f16>

Implementations

Computes the maps needed for physically based rendering with lighting from an environment from the given environment map.

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