Trait three_d::renderer::light::Light [−][src]
pub trait Light {
fn shader_source(&self, i: u32) -> String;
fn use_uniforms(&self, program: &Program, i: u32) -> ThreeDResult<()>;
}
pub trait Light {
fn shader_source(&self, i: u32) -> String;
fn use_uniforms(&self, program: &Program, i: u32) -> ThreeDResult<()>;
}