Module three_d::renderer::light [−][src]
Expand description
A collection of light types. Currently implemented light types are ambient light, directional light, spot light and point light. Directional and spot lights can cast shadows.
Structs
A light which shines equally on all parts of any surface.
A light which shines in the given direction. The light will cast shadows if you generate a shadow map.
Precalculations of light shining from an environment map (known as image based lighting - IBL). This allows for real-time rendering of ambient light from the environment (see AmbientLight).
A light which shines from the given position in all directions.
A light which shines from the given position and in the given direction. The light will cast shadows if you generate a shadow map.