Struct three_d::renderer::object::InstancedModel[][src]

pub struct InstancedModel<M: Material> {
    pub material: M,
    // some fields omitted
}
Expand description

Similar to Model, except it is possible to render many instances of the same model efficiently.

Fields

material: M

The material applied to the instanced model

Implementations

Creates a new instanced 3D model with a triangle mesh as geometry and a default ColorMaterial. The transformations are applied to each model instance before they are rendered. The model is rendered in as many instances as there are transformation matrices.

Returns all instances

Create an instance for each element with the given mesh and texture transforms.

Trait Implementations

Returns the AxisAlignedBoundingBox for this geometry. Read more

Returns the local to world transformation applied to this geometry. Read more

Set the local to world transformation applied to this geometry. Read more

Render the object. Must be called in a render target render function, for example in the callback function of Screen::write. You can use Lights::default() if you know the object does not require lights to be rendered. Read more

Returns whether or not this object should be considered transparent. Read more

Render the object with the given material. Must be called in a render target render function, for example in the callback function of Screen::write. You can use Lights::default() if you know the material does not require lights. Read more

👎 Deprecated:

use render_with_material instead

Render the object with the given material. Must be called in a render target render function, for example in the callback function of Screen::write. You can use Lights::default() if you know the material does not require lights. Read more

👎 Deprecated

Render the geometry and surface material parameters of the object. Should usually not be called directly but used in DeferredPipeline::geometry_pass. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

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Performs the conversion.

The alignment of pointer.

The type for initializers.

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The type returned in the event of a conversion error.

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The type returned in the event of a conversion error.

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