Struct three_d::renderer::object::Model[][src]

pub struct Model<M: Material> {
    pub material: M,
    // some fields omitted
}
Expand description

A 3D model consisting of a triangle mesh and any material that implements the Material trait.

Fields

material: M

The material applied to the model

Implementations

Creates a new 3D model with a triangle mesh as geometry and a default ColorMaterial.

Creates a new 3D model with a triangle mesh as geometry and the given material.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Returns the AxisAlignedBoundingBox for this geometry. Read more

Returns the local to world transformation applied to this geometry. Read more

Set the local to world transformation applied to this geometry. Read more

Render the object. Must be called in a render target render function, for example in the callback function of Screen::write. You can use Lights::default() if you know the object does not require lights to be rendered. Read more

Returns whether or not this object should be considered transparent. Read more

Render the object with the given material. Must be called in a render target render function, for example in the callback function of Screen::write. You can use Lights::default() if you know the material does not require lights. Read more

👎 Deprecated:

use render_with_material instead

Render the object with the given material. Must be called in a render target render function, for example in the callback function of Screen::write. You can use Lights::default() if you know the material does not require lights. Read more

👎 Deprecated

Render the geometry and surface material parameters of the object. Should usually not be called directly but used in DeferredPipeline::geometry_pass. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more

Instruments this type with the current Span, returning an Instrumented wrapper. Read more

Performs the conversion.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

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