Struct traffloat_client::windowing::RenderLoop [−][src]
struct RenderLoop<S: Server> {
server: S,
gl: Context,
pipeline: ForwardPipeline,
camera: Camera,
state: State,
ctrl: Control,
axes: Option<Axes>,
loaded: bool,
}Fields
server: Sgl: Contextpipeline: ForwardPipelinecamera: Camerastate: Statectrl: Controlaxes: Option<Axes>loaded: boolImplementations
Auto Trait Implementations
impl<S> !RefUnwindSafe for RenderLoop<S>
impl<S> !Send for RenderLoop<S>
impl<S> !Sync for RenderLoop<S>
impl<S> Unpin for RenderLoop<S> where
S: Unpin,
impl<S> !UnwindSafe for RenderLoop<S>
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