Struct three_d::window::FrameInput [−][src]
pub struct FrameInput {
pub events: Vec<Event>,
pub elapsed_time: f64,
pub accumulated_time: f64,
pub viewport: Viewport,
pub window_width: u32,
pub window_height: u32,
pub device_pixel_ratio: f64,
pub first_frame: bool,
}
Expand description
Input from the window to the rendering (and whatever else needs it) each frame.
Fields
events: Vec<Event>
A list of events which has occurred since last frame.
elapsed_time: f64
Milliseconds since last frame.
accumulated_time: f64
Milliseconds accumulated time since start.
viewport: Viewport
Viewport of the window in physical pixels (the size of the screen).
window_width: u32
Width of the window in logical pixels.
window_height: u32
Height of the window in logical pixels.
device_pixel_ratio: f64
Number of physical pixels for each logical pixel.
first_frame: bool
Whether or not this is the first frame.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for FrameInput
impl Send for FrameInput
impl Sync for FrameInput
impl Unpin for FrameInput
impl UnwindSafe for FrameInput
Blanket Implementations
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Attaches the current default Subscriber
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