Struct traffloat_client::state::State [−][src]
pub struct State {
pub nodes: BTreeMap<NodeId, Prepared>,
pub edges: BTreeMap<UndirectedAlphaBeta, Prepared>,
pub clock: Clock,
pub sun: Sun,
pub std_meshes: StdMeshes,
pub texture_pool: Pool,
picked: Option<PickTarget>,
}Fields
nodes: BTreeMap<NodeId, Prepared>edges: BTreeMap<UndirectedAlphaBeta, Prepared>clock: Clocksun: Sunstd_meshes: StdMeshestexture_pool: Poolpicked: Option<PickTarget>Implementations
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for State
impl !UnwindSafe for State
Blanket Implementations
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