Function three_d::renderer::ray_intersect [−][src]
pub fn ray_intersect<S: Shadable>(
context: &Context,
position: Vec3,
direction: Vec3,
max_depth: f32,
geometries: &[S]
) -> ThreeDResult<Option<Vec3>>
Expand description
Finds the closest intersection between a ray starting at the given position in the given direction and the given geometries.
Returns None
if no geometry was hit before the given maximum depth.