Module three_d::renderer::material [−][src]
Expand description
Structs
A CPU-side version of a material. Can be constructed manually or loaded via io.
Represents a color composed of a red, green and blue component. In addition, the alpha value determines the how transparent the color is (0 is fully transparent and 255 is fully opaque).
A material that renders a Shadable object in a color defined by multiplying a color with an optional texture and optional per vertex colors. This material is not affected by lights.
The deferred part of a physically-based material that renders a Shadable object in an approximate correct physical manner based on Physically Based Rendering (PBR). Must be used together with a DeferredPipeline. This material is affected by lights.
A physically-based material that renders a Shadable object in an approximate correct physical manner based on Physically Based Rendering (PBR). This material is affected by lights.