Crate glutin[−][src]
Expand description
The purpose of this library is to provide an OpenGL Context
on as many
platforms as possible.
Building a WindowedContext<T>
A WindowedContext<T>
is composed of a Window
and an OpenGL
Context
.
Due to some operating-system-specific quirks, glutin prefers control over
the order of creation of the Context
and Window
. Here is an example
of building a WindowedContext<T>
:
let el = glutin::event_loop::EventLoop::new();
let wb = glutin::window::WindowBuilder::new()
.with_title("Hello world!")
.with_inner_size(glutin::dpi::LogicalSize::new(1024.0, 768.0));
let windowed_context = glutin::ContextBuilder::new()
.build_windowed(wb, &el)
.unwrap();
You can, of course, create a RawContext<T>
separately from an existing
window, however that may result in an suboptimal configuration of the window
on some platforms. In that case use the unsafe platform-specific
RawContextExt
available on unix operating systems and Windows.
You can also produce headless Context
s via the
ContextBuilder::build_headless
function.
Modules
UI scaling is important, so read the docs for this module if you don’t want to be confused.
The Event
enum and assorted supporting types.
The EventLoop
struct and assorted supporting types, including ControlFlow
.
Types useful for interacting with a user’s monitors.
Contains traits with platform-specific methods in them.
Contains traits with platform-specific methods in them.
The Window
struct and associated types.
Structs
An object that allows you to build Context
s, RawContext<T>
s and
WindowedContext<T>
s.
A context which has an underlying window, which may or may not be stored separately.
Attributes to use when creating an OpenGL Context
.
Describes a possible format.
Describes how the backend should choose a pixel format.
A type that Context
s which might possibly be currently current on some
thread take as a generic.
Enums
All APIs related to OpenGL that you can possibly get while using glutin.
Error that can happen when manipulating an OpenGL Context
.
Error that can happen while creating a window or a headless renderer.
Describes the OpenGL API and version that are being requested when a context is created.
A type that Context
s which are not currently current on any thread take
as a generic.
The behavior of the driver when you change the current context.
Specifies the tolerance of the OpenGL Context
to faults. If you accept
raw OpenGL commands and/or raw shader code from an untrusted source, you
should definitely care about this.
Statics
The minimum core profile GL context. Useful for getting the minimum required GL version while still running on OSX, which often forbids the compatibility profile features.
Traits
A trait implemented on both NotCurrent
and
PossiblyCurrent
.
Type Definitions
Represents an OpenGL Context
which has an underlying window that is
stored separately.