Crate glutin[−][src]
Expand description
The purpose of this library is to provide an OpenGL Context on as many
platforms as possible.
Building a WindowedContext<T>
A WindowedContext<T> is composed of a Window and an OpenGL
Context.
Due to some operating-system-specific quirks, glutin prefers control over
the order of creation of the Context and Window. Here is an example
of building a WindowedContext<T>:
let el = glutin::event_loop::EventLoop::new();
let wb = glutin::window::WindowBuilder::new()
.with_title("Hello world!")
.with_inner_size(glutin::dpi::LogicalSize::new(1024.0, 768.0));
let windowed_context = glutin::ContextBuilder::new()
.build_windowed(wb, &el)
.unwrap();You can, of course, create a RawContext<T> separately from an existing
window, however that may result in an suboptimal configuration of the window
on some platforms. In that case use the unsafe platform-specific
RawContextExt available on unix operating systems and Windows.
You can also produce headless Contexts via the
ContextBuilder::build_headless function.
Modules
UI scaling is important, so read the docs for this module if you don’t want to be confused.
The Event enum and assorted supporting types.
The EventLoop struct and assorted supporting types, including ControlFlow.
Types useful for interacting with a user’s monitors.
Contains traits with platform-specific methods in them.
Contains traits with platform-specific methods in them.
The Window struct and associated types.
Structs
An object that allows you to build Contexts, RawContext<T>s and
WindowedContext<T>s.
A context which has an underlying window, which may or may not be stored separately.
Attributes to use when creating an OpenGL Context.
Describes a possible format.
Describes how the backend should choose a pixel format.
A type that Contexts which might possibly be currently current on some
thread take as a generic.
Enums
All APIs related to OpenGL that you can possibly get while using glutin.
Error that can happen when manipulating an OpenGL Context.
Error that can happen while creating a window or a headless renderer.
Describes the OpenGL API and version that are being requested when a context is created.
A type that Contexts which are not currently current on any thread take
as a generic.
The behavior of the driver when you change the current context.
Specifies the tolerance of the OpenGL Context to faults. If you accept
raw OpenGL commands and/or raw shader code from an untrusted source, you
should definitely care about this.
Statics
The minimum core profile GL context. Useful for getting the minimum required GL version while still running on OSX, which often forbids the compatibility profile features.
Traits
A trait implemented on both NotCurrent and
PossiblyCurrent.
Type Definitions
Represents an OpenGL Context which has an underlying window that is
stored separately.
