Struct glutin::ContextBuilder [−][src]
pub struct ContextBuilder<'a, T: ContextCurrentState> {
pub gl_attr: GlAttributes<&'a Context<T>>,
pub pf_reqs: PixelFormatRequirements,
}
Expand description
An object that allows you to build Context
s, RawContext<T>
s and
WindowedContext<T>
s.
One notable limitation of the Wayland backend when it comes to shared
Context
s is that both contexts must use the same events loop.
Fields
gl_attr: GlAttributes<&'a Context<T>>
The attributes to use to create the context.
pf_reqs: PixelFormatRequirements
The pixel format requirements
Implementations
pub fn build_headless<TE>(
self,
el: &EventLoopWindowTarget<TE>,
size: PhysicalSize<u32>
) -> Result<Context<NotCurrent>, CreationError>
pub fn build_headless<TE>(
self,
el: &EventLoopWindowTarget<TE>,
size: PhysicalSize<u32>
) -> Result<Context<NotCurrent>, CreationError>
Builds the given GL context.
When on a unix operating system, prefer build_surfaceless
. If both
build_surfaceless
and build_headless
fail, try using a hidden
window, or build_osmesa
. Please note that if you choose to use a
hidden window, you must still handle the events it generates on the
events loop.
Errors can occur in two scenarios:
- If the window could not be created (via permission denied, incompatible system, out of memory, etc.). This should be very rare.
- If the OpenGL
Context
could not be created. This generally happens because the underlying platform doesn’t support a requested feature.
pub fn build_windowed<TE>(
self,
wb: WindowBuilder,
el: &EventLoopWindowTarget<TE>
) -> Result<WindowedContext<NotCurrent>, CreationError>
pub fn build_windowed<TE>(
self,
wb: WindowBuilder,
el: &EventLoopWindowTarget<TE>
) -> Result<WindowedContext<NotCurrent>, CreationError>
Builds the given window along with the associated GL context, returning
the pair as a WindowedContext<T>
.
Errors can occur in two scenarios:
- If the window could not be created (via permission denied, incompatible system, out of memory, etc.). This should be very rare.
- If the OpenGL
Context
could not be created. This generally happens because the underlying platform doesn’t support a requested feature.
Sets how the backend should choose the OpenGL API and version.
Sets the desired OpenGL Context
profile.
Sets the debug flag for the OpenGL Context
.
The default value for this flag is cfg!(debug_assertions)
, which means
that it’s enabled when you run cargo build
and disabled when you run
cargo build --release
.
Sets the robustness of the OpenGL Context
. See the docs of
Robustness
.
Requests that the window has vsync enabled.
By default, vsync is not enabled.
Share the display lists with the given Context
.
Sets the multisampling level to request. A value of 0
indicates that
multisampling must not be enabled.
Panic
Will panic if samples
is not a power of two.
Sets the number of bits in the depth buffer.
Sets the number of bits in the stencil buffer.
Sets the number of bits in the color buffer.
Request the backend to be stereoscopic.
Sets whether sRGB should be enabled on the window.
The default value is true
.
Sets whether double buffering should be enabled.
The default value is None
.
Platform-specific
This option will be taken into account on the following platforms:
- MacOS
- Unix operating systems using GLX with X
- Windows using WGL
Sets whether hardware acceleration is required.
The default value is Some(true)
Platform-specific
This option will be taken into account on the following platforms:
- MacOS
- Unix operating systems using EGL with either X or Wayland
- Windows using EGL or WGL
- Android using EGL
Trait Implementations
fn build_osmesa(
self,
size: PhysicalSize<u32>
) -> Result<Context<NotCurrent>, CreationError> where
Self: Sized,
fn build_osmesa(
self,
size: PhysicalSize<u32>
) -> Result<Context<NotCurrent>, CreationError> where
Self: Sized,
Builds an OsMesa context. Read more
fn build_surfaceless<TE>(
self,
el: &EventLoopWindowTarget<TE>
) -> Result<Context<NotCurrent>, CreationError> where
Self: Sized,
fn build_surfaceless<TE>(
self,
el: &EventLoopWindowTarget<TE>
) -> Result<Context<NotCurrent>, CreationError> where
Self: Sized,
Builds an EGL-surfaceless context. Read more
unsafe fn build_raw_wayland_context(
self,
display_ptr: *const wl_display,
surface: *mut c_void,
width: u32,
height: u32
) -> Result<RawContext<NotCurrent>, CreationError> where
Self: Sized,
unsafe fn build_raw_wayland_context(
self,
display_ptr: *const wl_display,
surface: *mut c_void,
width: u32,
height: u32
) -> Result<RawContext<NotCurrent>, CreationError> where
Self: Sized,
Creates a raw context on the provided surface. Read more
unsafe fn build_raw_x11_context(
self,
xconn: Arc<XConnection>,
xwin: c_ulong
) -> Result<RawContext<NotCurrent>, CreationError> where
Self: Sized,
unsafe fn build_raw_x11_context(
self,
xconn: Arc<XConnection>,
xwin: c_ulong
) -> Result<RawContext<NotCurrent>, CreationError> where
Self: Sized,
Creates a raw context on the provided window. Read more
Auto Trait Implementations
impl<'a, T> !RefUnwindSafe for ContextBuilder<'a, T>
impl<'a, T> Send for ContextBuilder<'a, T> where
T: Sync,
impl<'a, T> Sync for ContextBuilder<'a, T> where
T: Sync,
impl<'a, T> Unpin for ContextBuilder<'a, T>
impl<'a, T> !UnwindSafe for ContextBuilder<'a, T>
Blanket Implementations
Mutably borrows from an owned value. Read more