Struct glutin::GlAttributes [−][src]
pub struct GlAttributes<S> {
pub sharing: Option<S>,
pub version: GlRequest,
pub profile: Option<GlProfile>,
pub debug: bool,
pub robustness: Robustness,
pub vsync: bool,
}
Expand description
Attributes to use when creating an OpenGL Context
.
Fields
sharing: Option<S>
An existing context with which some OpenGL objects get shared.
The default is None
.
version: GlRequest
profile: Option<GlProfile>
OpenGL profile to use.
The default is None
.
debug: bool
Whether to enable the debug
flag of the context.
Debug contexts are usually slower but give better error reporting.
The default is true
in debug mode and false
in release mode.
robustness: Robustness
How the OpenGL Context
should detect errors.
The default is NotRobust
because this is what is typically expected
when you create an OpenGL Context
. However for safety you should
consider TryRobustLoseContextOnReset
.
vsync: bool
Whether to use vsync. If vsync is enabled, calling swap_buffers
will
block until the screen refreshes. This is typically used to prevent
screen tearing.
The default is false
.
Implementations
Turns the sharing
parameter into another type by calling a closure.
Trait Implementations
Returns the “default value” for a type. Read more
Auto Trait Implementations
impl<S> RefUnwindSafe for GlAttributes<S> where
S: RefUnwindSafe,
impl<S> Send for GlAttributes<S> where
S: Send,
impl<S> Sync for GlAttributes<S> where
S: Sync,
impl<S> Unpin for GlAttributes<S> where
S: Unpin,
impl<S> UnwindSafe for GlAttributes<S> where
S: UnwindSafe,
Blanket Implementations
Mutably borrows from an owned value. Read more