Struct glutin::window::Window [−][src]
pub struct Window { /* fields omitted */ }
Expand description
Represents a window.
Example
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::Window,
};
let mut event_loop = EventLoop::new();
let window = Window::new(&event_loop).unwrap();
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
_ => (),
}
});
Implementations
Base Window functions.
Creates a new Window for platforms where this is appropriate.
This function is equivalent to WindowBuilder::new().build(event_loop)
.
Error should be very rare and only occur in case of permission denied, incompatible system, out of memory, etc.
Platform-specific behavior:
- Web: The window is created but not inserted into the web page automatically. Please see the web platform module for more information.
Returns the scale factor that can be used to map logical pixels to physical pixels, and vice versa.
See the dpi
module for more information.
Note that this value can change depending on user action (for example if the window is
moved to another screen); as such, tracking WindowEvent::ScaleFactorChanged
events is
the most robust way to track the DPI you need to use to draw.
Platform-specific
- X11: This respects Xft.dpi, and can be overridden using the
WINIT_X11_SCALE_FACTOR
environment variable. - Android: Always returns 1.0.
- iOS: Can only be called on the main thread. Returns the underlying
UIView
’scontentScaleFactor
.
Emits a WindowEvent::RedrawRequested
event in the associated event loop after all OS
events have been processed by the event loop.
This is the strongly encouraged method of redrawing windows, as it can integrate with OS-requested redraws (e.g. when a window gets resized).
This function can cause RedrawRequested
events to be emitted after Event::MainEventsCleared
but before Event::NewEvents
if called in the following circumstances:
- While processing
MainEventsCleared
. - While processing a
RedrawRequested
event that was sent duringMainEventsCleared
or any directly subsequentRedrawRequested
event.
Platform-specific
- iOS: Can only be called on the main thread.
- Android: Unsupported.
Position and size functions.
Returns the position of the top-left hand corner of the window’s client area relative to the top-left hand corner of the desktop.
The same conditions that apply to outer_position
apply to this method.
Platform-specific
- iOS: Can only be called on the main thread. Returns the top left coordinates of the window’s safe area in the screen space coordinate system.
- Web: Returns the top-left coordinates relative to the viewport. Note: this returns the
same value as
outer_position
. - Android / Wayland: Always returns
NotSupportedError
.
Returns the position of the top-left hand corner of the window relative to the top-left hand corner of the desktop.
Note that the top-left hand corner of the desktop is not necessarily the same as the screen. If the user uses a desktop with multiple monitors, the top-left hand corner of the desktop is the top-left hand corner of the monitor at the top-left of the desktop.
The coordinates can be negative if the top-left hand corner of the window is outside of the visible screen region.
Platform-specific
- iOS: Can only be called on the main thread. Returns the top left coordinates of the window in the screen space coordinate system.
- Web: Returns the top-left coordinates relative to the viewport.
- Android / Wayland: Always returns
NotSupportedError
.
Modifies the position of the window.
See outer_position
for more information about the coordinates. This automatically un-maximizes the
window if it’s maximized.
Platform-specific
- iOS: Can only be called on the main thread. Sets the top left coordinates of the window in the screen space coordinate system.
- Web: Sets the top-left coordinates relative to the viewport.
- Android / Wayland: Unsupported.
Returns the physical size of the window’s client area.
The client area is the content of the window, excluding the title bar and borders.
Platform-specific
- iOS: Can only be called on the main thread. Returns the
PhysicalSize
of the window’s safe area in screen space coordinates. - Web: Returns the size of the canvas element.
Modifies the inner size of the window.
See inner_size
for more information about the values. This automatically un-maximizes the
window if it’s maximized.
Platform-specific
- iOS / Android: Unsupported.
- Web: Sets the size of the canvas element.
Returns the physical size of the entire window.
These dimensions include the title bar and borders. If you don’t want that (and you usually don’t),
use inner_size
instead.
Platform-specific
- iOS: Can only be called on the main thread. Returns the
PhysicalSize
of the window in screen space coordinates. - Web: Returns the size of the canvas element. Note: this returns the same value as
inner_size
.
Misc. attribute functions.
Modifies the window’s visibility.
If false
, this will hide the window. If true
, this will show the window.
Platform-specific
- Android / Wayland / Web: Unsupported.
- iOS: Can only be called on the main thread.
Sets whether the window is resizable or not.
Note that making the window unresizable doesn’t exempt you from handling Resized
, as that event can still be
triggered by DPI scaling, entering fullscreen mode, etc.
Platform-specific
This only has an effect on desktop platforms.
Due to a bug in XFCE, this has no effect on Xfwm.
Platform-specific
- iOS / Android / Web: Unsupported.
Sets the window to minimized or back
Platform-specific
- iOS / Android / Web: Unsupported.
- Wayland: Un-minimize is unsupported.
Gets the window’s current maximized state.
Platform-specific
- Wayland / X11: Not implemented.
- iOS / Android / Web: Unsupported.
Sets the window to fullscreen or back.
Platform-specific
-
macOS:
Fullscreen::Exclusive
provides true exclusive mode with a video mode change. Caveat! macOS doesn’t provide task switching (or spaces!) while in exclusive fullscreen mode. This mode should be used when a video mode change is desired, but for a better user experience, borderless fullscreen might be preferred.Fullscreen::Borderless
provides a borderless fullscreen window on a separate space. This is the idiomatic way for fullscreen games to work on macOS. SeeWindowExtMacOs::set_simple_fullscreen
if separate spaces are not preferred.The dock and the menu bar are always disabled in fullscreen mode.
-
iOS: Can only be called on the main thread.
-
Wayland: Does not support exclusive fullscreen mode and will no-op a request.
-
Windows: Screen saver is disabled in fullscreen mode.
-
Android: Unsupported.
Gets the window’s current fullscreen state.
Platform-specific
- iOS: Can only be called on the main thread.
- Android: Will always return
None
. - Wayland: Can return
Borderless(None)
when there are no monitors.
Change whether or not the window will always be on top of other windows.
Platform-specific
- iOS / Android / Web / Wayland: Unsupported.
Sets the window icon. On Windows and X11, this is typically the small icon in the top-left corner of the titlebar.
Platform-specific
- iOS / Android / Web / Wayland / macOS: Unsupported.
On Windows, this sets ICON_SMALL
. The base size for a window icon is 16x16, but it’s
recommended to account for screen scaling and pick a multiple of that, i.e. 32x32.
X11 has no universal guidelines for icon sizes, so you’re at the whims of the WM. That said, it’s usually in the same ballpark as on Windows.
Sets location of IME candidate box in client area coordinates relative to the top left.
Platform-specific
- iOS / Android / Web: Unsupported.
Requests user attention to the window, this has no effect if the application
is already focused. How requesting for user attention manifests is platform dependent,
see UserAttentionType
for details.
Providing None
will unset the request for user attention. Unsetting the request for
user attention might not be done automatically by the WM when the window receives input.
Platform-specific
- iOS / Android / Web / Wayland: Unsupported.
- macOS:
None
has no effect. - X11: Requests for user attention must be manually cleared.
Cursor functions.
pub fn set_cursor_position<P>(&self, position: P) -> Result<(), ExternalError> where
P: Into<Position>,
pub fn set_cursor_position<P>(&self, position: P) -> Result<(), ExternalError> where
P: Into<Position>,
Changes the position of the cursor in window coordinates.
Platform-specific
- iOS / Android / Web / Wayland: Always returns an
ExternalError::NotSupported
.
Grabs the cursor, preventing it from leaving the window.
There’s no guarantee that the cursor will be hidden. You should hide it by yourself if you want so.
Platform-specific
- macOS: This locks the cursor in a fixed location, which looks visually awkward.
- iOS / Android / Web: Always returns an
ExternalError::NotSupported
.
Modifies the cursor’s visibility.
If false
, this will hide the cursor. If true
, this will show the cursor.
Platform-specific
- Windows: The cursor is only hidden within the confines of the window.
- X11: The cursor is only hidden within the confines of the window.
- Wayland: The cursor is only hidden within the confines of the window.
- macOS: The cursor is hidden as long as the window has input focus, even if the cursor is outside of the window.
- iOS / Android: Unsupported.
Moves the window with the left mouse button until the button is released.
There’s no guarantee that this will work unless the left mouse button was pressed immediately before this function is called.
Platform-specific
- X11: Un-grabs the cursor.
- Wayland: Requires the cursor to be inside the window to be dragged.
- macOS: May prevent the button release event to be triggered.
- iOS / Android / Web: Always returns an
ExternalError::NotSupported
.
Monitor info functions.
Returns the monitor on which the window currently resides.
Returns None
if current monitor can’t be detected.
Platform-specific
iOS: Can only be called on the main thread.
Returns the list of all the monitors available on the system.
This is the same as EventLoopWindowTarget::available_monitors
, and is provided for convenience.
Platform-specific
iOS: Can only be called on the main thread.
Returns the primary monitor of the system.
Returns None
if it can’t identify any monitor as a primary one.
This is the same as EventLoopWindowTarget::primary_monitor
, and is provided for convenience.
Platform-specific
iOS: Can only be called on the main thread.
Wayland: Always returns None
.
Trait Implementations
Returns a raw_window_handle::RawWindowHandle
for the Window
Platform-specific
- Android: Only available after receiving the Resumed event and before Suspended. If you try to get the handle outside of that period, this function will panic!
Returns the ID of the Window
xlib object that is used by this window. Read more
Returns a pointer to the Display
object of xlib that is used by this window. Read more
This function returns the underlying xcb_connection_t
of an xlib Display
. Read more
Returns a pointer to the wl_surface
object of wayland that is used by this window. Read more
Returns a pointer to the wl_display
object of wayland that is used by this window. Read more
Sets the color theme of the client side window decorations on wayland