Trait cgmath::Rotation3 [−][src]
pub trait Rotation3: Rotation<Space = Point3<Self::Scalar>> + Into<Matrix3<Self::Scalar>> + Into<Basis3<Self::Scalar>> + Into<Quaternion<Self::Scalar>> + From<Euler<Rad<Self::Scalar>>> {
type Scalar: BaseFloat;
fn from_axis_angle<A: Into<Rad<Self::Scalar>>>(
axis: Vector3<Self::Scalar>,
angle: A
) -> Self;
fn from_angle_x<A: Into<Rad<Self::Scalar>>>(theta: A) -> Self { ... }
fn from_angle_y<A: Into<Rad<Self::Scalar>>>(theta: A) -> Self { ... }
fn from_angle_z<A: Into<Rad<Self::Scalar>>>(theta: A) -> Self { ... }
}
Expand description
A three-dimensional rotation.
Associated Types
Required methods
Provided methods
fn from_angle_x<A: Into<Rad<Self::Scalar>>>(theta: A) -> Self
fn from_angle_x<A: Into<Rad<Self::Scalar>>>(theta: A) -> Self
Create a rotation from an angle around the x
axis (pitch).
fn from_angle_y<A: Into<Rad<Self::Scalar>>>(theta: A) -> Self
fn from_angle_y<A: Into<Rad<Self::Scalar>>>(theta: A) -> Self
Create a rotation from an angle around the y
axis (yaw).
fn from_angle_z<A: Into<Rad<Self::Scalar>>>(theta: A) -> Self
fn from_angle_z<A: Into<Rad<Self::Scalar>>>(theta: A) -> Self
Create a rotation from an angle around the z
axis (roll).