Trait cgmath::Rotation3[][src]

pub trait Rotation3: Rotation<Space = Point3<Self::Scalar>> + Into<Matrix3<Self::Scalar>> + Into<Basis3<Self::Scalar>> + Into<Quaternion<Self::Scalar>> + From<Euler<Rad<Self::Scalar>>> {
    type Scalar: BaseFloat;
    fn from_axis_angle<A: Into<Rad<Self::Scalar>>>(
        axis: Vector3<Self::Scalar>,
        angle: A
    ) -> Self; fn from_angle_x<A: Into<Rad<Self::Scalar>>>(theta: A) -> Self { ... }
fn from_angle_y<A: Into<Rad<Self::Scalar>>>(theta: A) -> Self { ... }
fn from_angle_z<A: Into<Rad<Self::Scalar>>>(theta: A) -> Self { ... } }
Expand description

A three-dimensional rotation.

Associated Types

Required methods

Create a rotation using an angle around a given axis.

The specified axis must be normalized, or it represents an invalid rotation.

Provided methods

Create a rotation from an angle around the x axis (pitch).

Create a rotation from an angle around the y axis (yaw).

Create a rotation from an angle around the z axis (roll).

Implementors