Struct three_d::core::Mesh[][src]

pub struct Mesh {
    pub position_buffer: VertexBuffer,
    pub normal_buffer: Option<VertexBuffer>,
    pub tangent_buffer: Option<VertexBuffer>,
    pub uv_buffer: Option<VertexBuffer>,
    pub color_buffer: Option<VertexBuffer>,
    pub index_buffer: Option<ElementBuffer>,
    pub name: String,
}
Expand description

A triangle mesh where the mesh data is transfered to the GPU.

Fields

position_buffer: VertexBuffer

Buffer with the position data, ie. (x, y, z) for each vertex

normal_buffer: Option<VertexBuffer>

Buffer with the normal data, ie. (x, y, z) for each vertex.

tangent_buffer: Option<VertexBuffer>

Buffer with the tangent data, ie. (x, y, z) for each vertex.

uv_buffer: Option<VertexBuffer>

Buffer with the uv coordinate data, ie. (u, v) for each vertex.

color_buffer: Option<VertexBuffer>

Buffer with the color data, ie. (r, g, b) for each vertex.

index_buffer: Option<ElementBuffer>

Buffer with the index data, ie. three contiguous integers define the triangle where each integer is and index into the other vertex buffers.

name: String

Optional name of the mesh.

Implementations

Copies the per vertex data defined in the given CPUMesh to the GPU, thereby making it possible to render the mesh.

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