Struct three_d::core::buffer::VertexBuffer[][src]

pub struct VertexBuffer { /* fields omitted */ }
Expand description

A buffer containing per vertex data, for example positions, normals, uv coordinates or colors. Can send between 1 and 4 values of InstanceBufferDataType to a shader program for each vertex. Bind this using the Program::use_attribute, Program::use_attribute_vec2, etc. functionality.

Implementations

Creates a new empty vertex buffer.

Creates a new vertex buffer and fills it with the given data which must contain between 1 and 4 contiguous values for each vertex. Use this method instead of new_with_dynamic when you do not expect the data to change often.

Fills the vertex buffer with the given data which must contain between 1 and 4 contiguous values for each vertex. Use this method instead of fill_with_dynamic when you do not expect the data to change often.

Creates a new vertex buffer and fills it with the given data which must contain between 1 and 4 contiguous values for each vertex. Use this method instead of new_with_static when you expect the data to change often.

Fills the vertex buffer with the given data which must contain between 1 and 4 contiguous values for each vertex. Use this method instead of fill_with_static when you expect the data to change often.

The number of elements in the buffer.

Trait Implementations

Executes the destructor for this type. Read more

Auto Trait Implementations

Blanket Implementations

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Performs the conversion.

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Performs the conversion.

The alignment of pointer.

The type for initializers.

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The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

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