Enum three_d::core::render_states::Blend[][src]

pub enum Blend {
    Enabled {
        source_rgb_multiplier: BlendMultiplierType,
        source_alpha_multiplier: BlendMultiplierType,
        destination_rgb_multiplier: BlendMultiplierType,
        destination_alpha_multiplier: BlendMultiplierType,
        rgb_equation: BlendEquationType,
        alpha_equation: BlendEquationType,
    },
    Disabled,
}
Expand description

Defines which type of blending to use for a render call. Blending allows combining each color channel of a render call with the color already in the color channels of the render target. This is usually used to simulate transparency.

Variants

Enabled

Fields

source_rgb_multiplier: BlendMultiplierType
source_alpha_multiplier: BlendMultiplierType
destination_rgb_multiplier: BlendMultiplierType
destination_alpha_multiplier: BlendMultiplierType
rgb_equation: BlendEquationType
alpha_equation: BlendEquationType

Disabled

Implementations

Standard OpenGL transparency blending parameters which, for the usual case of being able to see through objects, does not work on web. In that case, use Blend::TRANSPARENCY instead which works the same way on desktop and web.

Transparency blending parameters that works on both desktop and web. For the standard OpenGL parameters, see Blend::STANDARD_TRANSPARENCY.

Adds the color of the render target with the output color of the render call.

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