Enum legion::world::ComponentAccess [−][src]
pub enum ComponentAccess<'a> {
All,
Allow(Cow<'a, Permissions<ComponentTypeId>>),
Disallow(Cow<'a, Permissions<ComponentTypeId>>),
}Expand description
Describes which components are available for access.
Variants
All
All component types are allowed.
Allow(Cow<'a, Permissions<ComponentTypeId>>)
Tuple Fields
0: Cow<'a, Permissions<ComponentTypeId>>Some component types are allowed.
Disallow(Cow<'a, Permissions<ComponentTypeId>>)
Tuple Fields
0: Cow<'a, Permissions<ComponentTypeId>>Some component types are disallowed.
Implementations
Returns true if the given component is accessible for reads.
Returns true if the given component is accessible for writes.
Trait Implementations
Auto Trait Implementations
impl<'a> RefUnwindSafe for ComponentAccess<'a>
impl<'a> Send for ComponentAccess<'a>
impl<'a> Sync for ComponentAccess<'a>
impl<'a> Unpin for ComponentAccess<'a>
impl<'a> UnwindSafe for ComponentAccess<'a>
Blanket Implementations
Mutably borrows from an owned value. Read more
Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more
Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more
Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s. Read more
Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s. Read more
