Struct legion::world::LocationMap [−][src]
pub struct LocationMap { /* fields omitted */ }
Expand description
A map of entity IDs to their storage locations.
Implementations
Returns true
if the location map contains the given entity.
pub fn insert(
&mut self,
ids: &[Entity],
arch: ArchetypeIndex,
ComponentIndex: ComponentIndex
) -> Vec<EntityLocation>
pub fn insert(
&mut self,
ids: &[Entity],
arch: ArchetypeIndex,
ComponentIndex: ComponentIndex
) -> Vec<EntityLocation>
Inserts a collection of adjacent entities into the location map.
Inserts or updates the location of an entity.
Returns the location of an entity.
Removes an entity from the location map.
Trait Implementations
Returns the “default value” for a type. Read more
Auto Trait Implementations
impl RefUnwindSafe for LocationMap
impl Send for LocationMap
impl Sync for LocationMap
impl Unpin for LocationMap
impl UnwindSafe for LocationMap
Blanket Implementations
Mutably borrows from an owned value. Read more
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Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
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where ConcreteType
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Convert &Trait
(where Trait: Downcast
) to &Any
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Convert &mut Trait
(where Trait: Downcast
) to &Any
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generate &mut Any
’s vtable from &mut Trait
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