Enum legion::world::EntityRewrite [−][src]
pub enum EntityRewrite {
Auto(Option<HashMap<Entity, Entity, EntityHasher>>),
Explicit(HashMap<Entity, Entity, EntityHasher>),
}
Expand description
Describes how a merger wishes Entity
references inside cloned components to be
rewritten.
Variants
Auto(Option<HashMap<Entity, Entity, EntityHasher>>)
Tuple Fields
0: Option<HashMap<Entity, Entity, EntityHasher>>
Replace references to entities which have been cloned with the ID of their clone. May also provide a map of additional IDs to replace.
Explicit(HashMap<Entity, Entity, EntityHasher>)
Tuple Fields
0: HashMap<Entity, Entity, EntityHasher>
Replace IDs according to the given map.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for EntityRewrite
impl Send for EntityRewrite
impl Sync for EntityRewrite
impl Unpin for EntityRewrite
impl UnwindSafe for EntityRewrite
Blanket Implementations
Mutably borrows from an owned value. Read more
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
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where ConcreteType
implements Trait
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Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
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Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
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Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
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