Struct gltf::material::PbrMetallicRoughness [−][src]
pub struct PbrMetallicRoughness<'a> { /* fields omitted */ }
Expand description
A set of parameter values that are used to define the metallic-roughness material model from Physically-Based Rendering (PBR) methodology.
Implementations
Returns the material’s base color factor.
The default value is [1.0, 1.0, 1.0, 1.0]
.
Returns the base color texture. The texture contains RGB(A) components in sRGB color space.
Returns the metalness factor of the material.
The default value is 1.0
.
Returns the roughness factor of the material.
- A value of 1.0 means the material is completely rough.
- A value of 0.0 means the material is completely smooth.
The default value is 1.0
.
The metallic-roughness texture.
The metalness values are sampled from the B channel. The roughness values are sampled from the G channel. These values are linear. If other channels are present (R or A), they are ignored for metallic-roughness calculations.