Module gltf::material [−][src]
Expand description
Material properties of primitives.
Structs
The material appearance of a primitive.
Defines the normal texture of a material.
Defines the occlusion texture of a material.
A set of parameter values that are used to define the metallic-roughness material model from Physically-Based Rendering (PBR) methodology.
Enums
The alpha rendering mode of a material.