Module gltf::material[][src]

Expand description

Material properties of primitives.

Structs

The material appearance of a primitive.

Defines the normal texture of a material.

Defines the occlusion texture of a material.

A set of parameter values that are used to define the metallic-roughness material model from Physically-Based Rendering (PBR) methodology.

Enums

The alpha rendering mode of a material.