Function traffloat::node::create_saved_node[][src]

fn create_saved_node(
    entities: &mut CommandBuffer,
    __reader_id_for_requests: &mut ReaderId<LoadRequest>,
    __channel_for_requests: &EventChannel<LoadRequest>,
    add_events: &mut EventChannel<AddEvent>,
    def: &GameDefinition,
    index: &mut Index,
    __traffloat_codegen_perf: &Perf
)