Function traffloat::node::create_saved_node [−][src]
fn create_saved_node(
entities: &mut CommandBuffer,
__reader_id_for_requests: &mut ReaderId<LoadRequest>,
__channel_for_requests: &EventChannel<LoadRequest>,
add_events: &mut EventChannel<AddEvent>,
def: &GameDefinition,
index: &mut Index,
__traffloat_codegen_perf: &Perf
)