Struct traffloat::save::GameDefinition [−][src]
pub struct GameDefinition {
lang: Vec<Def>,
liquid: Vec<Def>,
liquid_recipes: RecipeMap,
gas: Vec<Def>,
cargo_category: Vec<Def>,
cargo: Vec<Def>,
skill: Vec<Def>,
vehicle: Vec<Def>,
building_category: Vec<Def>,
building: Vec<Def>,
crime: Vec<Def>,
}
Expand description
Stores all scenario gamerule definitions.
Fields
lang: Vec<Def>
Language bundles.
liquid: Vec<Def>
Liquid types.
liquid_recipes: RecipeMap
The liquid recipe map.
gas: Vec<Def>
Gas types.
cargo_category: Vec<Def>
Cargo category.
cargo: Vec<Def>
Cargo types.
skill: Vec<Def>
Skill types.
vehicle: Vec<Def>
Vehicle types.
building_category: Vec<Def>
Building category.
building: Vec<Def>
Building types.
crime: Vec<Def>
Crime types.
Implementations
The liquid recipe map.
Cargo category.
Building category.
Creates the object from raw definitions.
Pack the GameDefinition
into a vector of [def::Def
] for serialization.
Trait Implementations
Returns the “default value” for a type. Read more
Auto Trait Implementations
impl RefUnwindSafe for GameDefinition
impl Send for GameDefinition
impl Sync for GameDefinition
impl Unpin for GameDefinition
impl UnwindSafe for GameDefinition
Blanket Implementations
Mutably borrows from an owned value. Read more
type Storage = PackedStorage<T>
type Storage = PackedStorage<T>
The storage type required to hold all instances of this component in a world.
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
Checks if self
is actually part of its subset T
(and can be converted to it).
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
The inclusion map: converts self
to the equivalent element of its superset.