Function traffloat::node::create_new_node[][src]

fn create_new_node(
    entities: &mut CommandBuffer,
    __reader_id_for_requests: &mut ReaderId<CreationRequest>,
    __channel_for_requests: &EventChannel<CreationRequest>,
    add_events: &mut EventChannel<AddEvent>,
    def: &GameDefinition,
    index: &mut Index,
    __traffloat_codegen_perf: &Perf
)