Struct three_d::io::Loading[][src]

pub struct Loading<T> { /* fields omitted */ }
Expand description

Convenience functionality to load some resources and, when loaded, use them to create one or more objects (for example a 3D model, a skybox, a texture etc). To get the loaded object, use the borrow() or borrow_mut() methods which returns Some reference to the object if loaded and None otherwise.

Implementations

Starts loading the resources defined by paths and calls the on_load closure when everything is loaded.

Returns true if the object is loaded and mapped by the on_load closure.

Trait Implementations

The resulting type after dereferencing.

Dereferences the value.

Mutably dereferences the value.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more

Instruments this type with the current Span, returning an Instrumented wrapper. Read more

Performs the conversion.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more