Struct legion::systems::SystemBuilder [−][src]
Expand description
A low level builder for constructing systems.
#[derive(Copy, Clone, Debug, PartialEq)]
struct Static;
#[derive(Debug)]
struct TestResource {}
let mut system_one = SystemBuilder::new("TestSystem")
.read_resource::<TestResource>()
.with_query(
<(Entity, Read<Position>, Read<Model>)>::query()
.filter(!component::<Static>() | maybe_changed::<Position>()),
)
.build(
move |commands, world, resource, queries| {
for (entity, pos, model) in queries.iter_mut(world) {}
},
);
Implementations
impl<Q, R> SystemBuilder<Q, R> where
Q: 'static + Send + ConsFlatten,
R: 'static + ConsFlatten,
impl<Q, R> SystemBuilder<Q, R> where
Q: 'static + Send + ConsFlatten,
R: 'static + ConsFlatten,
pub fn with_query<V, F>(
self,
query: Query<V, F>
) -> SystemBuilder<<Q as ConsAppend<Query<V, F>>>::Output, R> where
V: IntoView,
F: 'static + EntityFilter,
Q: ConsAppend<Query<V, F>>,
pub fn with_query<V, F>(
self,
query: Query<V, F>
) -> SystemBuilder<<Q as ConsAppend<Query<V, F>>>::Output, R> where
V: IntoView,
F: 'static + EntityFilter,
Q: ConsAppend<Query<V, F>>,
Defines a query to provide this system for its execution. Multiple queries can be provided, and queries are cached internally for efficiency for filtering and archetype ID handling.
It is best practice to define your queries here, to allow for the caching to take place. These queries are then provided to the executing closure as a tuple of queries.
pub fn read_resource<T>(
self
) -> SystemBuilder<Q, <R as ConsAppend<Read<T>>>::Output> where
T: 'static + Resource,
R: ConsAppend<Read<T>>,
<R as ConsAppend<Read<T>>>::Output: ConsFlatten,
pub fn read_resource<T>(
self
) -> SystemBuilder<Q, <R as ConsAppend<Read<T>>>::Output> where
T: 'static + Resource,
R: ConsAppend<Read<T>>,
<R as ConsAppend<Read<T>>>::Output: ConsFlatten,
Flag this resource type as being read by this system.
This will inform the dispatcher to not allow any writes access to this resource while this system is running. Parralel reads still occur during execution.
pub fn write_resource<T>(
self
) -> SystemBuilder<Q, <R as ConsAppend<Write<T>>>::Output> where
T: 'static + Resource,
R: ConsAppend<Write<T>>,
<R as ConsAppend<Write<T>>>::Output: ConsFlatten,
pub fn write_resource<T>(
self
) -> SystemBuilder<Q, <R as ConsAppend<Write<T>>>::Output> where
T: 'static + Resource,
R: ConsAppend<Write<T>>,
<R as ConsAppend<Write<T>>>::Output: ConsFlatten,
Flag this resource type as being written by this system.
This will inform the dispatcher to not allow any parallel access to this resource while this system is running.
This performs a soft resource block on the component for writing. The dispatcher will generally handle dispatching read and writes on components based on archetype, allowing for more granular access and more parallelization of systems.
Using this method will mark the entire component as read by this system, blocking writing systems from accessing any archetypes which contain this component for the duration of its execution.
This type of access with SubWorld
is provided for cases where sparse component access
is required and searching entire query spaces for entities is inefficient.
This performs a exclusive resource block on the component for writing. The dispatcher will generally handle dispatching read and writes on components based on archetype, allowing for more granular access and more parallelization of systems.
Using this method will mark the entire component as written by this system, blocking other systems from accessing any archetypes which contain this component for the duration of its execution.
This type of access with SubWorld
is provided for cases where sparse component access
is required and searching entire query spaces for entities is inefficient.
pub fn build<F>(
self,
run_fn: F
) -> System<<R as ConsFlatten>::Output, <Q as ConsFlatten>::Output, F> where
<R as ConsFlatten>::Output: for<'a> ResourceSet<'a>,
<Q as ConsFlatten>::Output: QuerySet,
F: FnMut(&mut CommandBuffer, &mut SubWorld<'_>, &mut <<R as ConsFlatten>::Output as ResourceSet<'static>>::Result, &mut <Q as ConsFlatten>::Output),
pub fn build<F>(
self,
run_fn: F
) -> System<<R as ConsFlatten>::Output, <Q as ConsFlatten>::Output, F> where
<R as ConsFlatten>::Output: for<'a> ResourceSet<'a>,
<Q as ConsFlatten>::Output: QuerySet,
F: FnMut(&mut CommandBuffer, &mut SubWorld<'_>, &mut <<R as ConsFlatten>::Output as ResourceSet<'static>>::Result, &mut <Q as ConsFlatten>::Output),
Builds a system which is not Schedulable
, as it is not thread safe (!Send and !Sync),
but still implements all the calling infrastructure of the Runnable
trait. This provides
a way for legion consumers to leverage the System
construction and type-handling of
this build for thread local systems which cannot leave the main initializing thread.
Trait Implementations
Auto Trait Implementations
impl<Q, R> RefUnwindSafe for SystemBuilder<Q, R> where
Q: RefUnwindSafe,
R: RefUnwindSafe,
impl<Q, R> Send for SystemBuilder<Q, R> where
Q: Send,
R: Send,
impl<Q, R> Sync for SystemBuilder<Q, R> where
Q: Sync,
R: Sync,
impl<Q, R> Unpin for SystemBuilder<Q, R> where
Q: Unpin,
R: Unpin,
impl<Q, R> UnwindSafe for SystemBuilder<Q, R> where
Q: UnwindSafe,
R: UnwindSafe,
Blanket Implementations
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(where Trait: Downcast
) to Box<dyn Any>
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can
then be further downcast
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Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
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Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
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) to &Any
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